I basically want to turn up the physics framerate or resolution/precission, is there a way to do that? I would like to use something like 4000 FPS instead of the 2000FPS and maybe 1,5x to 2x the resolution/precission
no Simulation rate can't be changed (easily at least), but you could jbeam parts with more nodes. Both require much work. Currently I think this isn't worth the work, but maybe some modder in the future will spend months of their lives to make higher quality fenders. Who knows.
There is no way to do it outside of recompiling the whole physics core. The problem of allowing something like this is that there is a trade-of between configurability and performance. The more configurable you make a piece of software the more you loose from performance. The physics core goes to great lengths to permit the level of configurability that we already have. The problem with the physics framerate is that it permeates everything in a physics core. So making it configurable would have had affected everything in the core, increasing the complexity of it. Having said above, i don't preclude having it configurable for a future version of the physics core. Also, even tho it isn't configurable right now, we are mindful with code that depends on the physics framerate, to keep this code framerate independent.
Is that combined or just on one core? I ask because my overall usage is also very low, but I also have 24 cores to play with... so with one car, I have about 45 to 50 percent on that one core and then the rest are almost 0... that evens out to a very low average CPU usage.
Improve physics? when i read the title of this thread, i thought that you meant by "can i improve BeamNG Physics" nope, i was wrong.
The new Extreme Edition Intel The game seems to use two cores in my case (kernel times differ on those two compared to other cores) so I took the middle of those two cores only