So I'm creating a map based around driving on an asteroid floating through space, but I'm having a bit of an issue. Whenever I go into the map editor and change the default gravity of the world to -1, nothing happens. I can save and exit out of the editor, and the gravity will still be the Earth's -9.8. I've tried everything I can think of but the gravity always resets itself to -9.8. I've exited out of the map and opened it again, but no difference. I've edited the gravity value in the .mis file itself, but that has no effect either. Saving the settings and exiting the world editor seems to do nothing at all. The only thing that seems to alter gravity at all is the gravity option in the escape menu, nothing relating to the map itself. I'd really like to figure out what the issue is, because the map is looking pretty nice so far but this is a fairly big aspect of the map that I can't get to work. So uhh, anybody out there know how to fix this? I couldn't find anything on the forums.
Gravity isn't a property of the map, but a setting for each vehicle. Use Lua (a map-wide trigger should do it) to set it.
Actually, since version 0.5.2, Gravity is a level property too. As the changelog states: Gravity: now set-able per Level (in the LevelInfo object) So, changing the Gravity value in the LevelInfo should have an effect, and it doesn't seem to. So, seems like a game bug to me then.