Solved Issue with how beamng handles model origins

Discussion in 'Mod Support' started by Average Person, Aug 8, 2017.

  1. Average Person

    Average Person
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    Joined:
    Jul 8, 2015
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    587
    I have a issue where I am trying to import models and line them up perfectly, I thought if I set the origin of 2 models to the same spot and then when I added them in I kept the camera in the same spot so the origins would line up and the models would connect perfectly but for some reason I guess when I import the models torque 3d resets the origins because it goes from this

    To this

    They should have lined up unless there origins where changed.
     

    Attached Files:

    • Screenshot11.png
    • 20170808120604_1.jpg
  2. aljowen

    aljowen
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    In BeamNG you should be able to see the position of the models as numeric values (x,y,z). Have you tried setting the objects to the same position in BeamNG as they are in blender?
     
  3. Average Person

    Average Person
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    oops forgot to set position to 0,0,0 thanks.
     
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