I'm making the LHD version of my Ibishu Dove and I bumped into a strange issue when I added the third interior camera into the camerasInternal section of the jbeam. When cycling the cameras ingame, all apps that have no cockpit enabled disappear permanently after switching to any interior camera until I restart the game. The console shows this error: The camerasInternal looks like this: Code: }, "camerasInternal":[ ["type", "x", "y", "z", "fov", "id1:", "id2:", "id3:", "id4:", "id5:", "id6:"], {"nodeWeight":1.5}, {"rightHandCamera":true} {"beamSpring":900, "beamDamp":120}, {"selfCollision":true} {"collision":true}, //dash cam ["dash", -0.283, 0.15, 1.30, 60, "f1ll","f1","f1rr","f2ll","f2","f2rr"{"beamDeform":5001000,"beamStrength":"FLT_MAX"}], ["dash LHD", 0.283, 0.15, 1.30, 60, "f1ll","f1","f1rr","f2ll","f2","f2rr"{"beamDeform":5001000,"beamStrength":"FLT_MAX"}], {"selfCollision":false} {"collision":false} {"beamSpring":50000,"beamDamp":750}, //hood cam ["hood", 0.0, -0.4, 1.3, 65, "f1rr","f1","f1ll","f2rr","f2","f2ll"{"beamDeform":5001000,"beamStrength":"FLT_MAX"}], Changing the name of the camera does not have any effect. Does the name of the camera matter or is there something I missed?