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Issues with quad chassis

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by powiephenom, Dec 26, 2018.

  1. powiephenom

    powiephenom
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    May 21, 2017
    Messages:
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    So, I began making a sports quad for beamng drive. I finished the frame, and I wanted to port it to beamng drive. After setting it up and creating the nodes/beams, I ported it. When I spawned it in, I had 3 problems with the frame. Heres how it looks in blender.


    The First Problem was that is becomes flat when touching the ground.



    The Second problem was that it would spawn with the beams and nodes visible which I couldn't make invisible.

    The Third problem is that it spawns in upside down



    So, can anyone help me with those 3 problems? I've tried everything I can think of, and none of it seems to sadly work.
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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  3. powiephenom

    powiephenom
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    So, I followed the tutorial, step by step, but then this happened.

    upload_2018-12-26_10-53-17.png

    Any other issues?
     
  4. burilkovdeni

    burilkovdeni
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    Do you have the code below at the start of your beams section?
    Is you beam spring too high of the node weight?

    {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0},
    {"beamSpring":501000,"beamDamp":200},
    {"beamDeform":64500,"beamStrength":118000},
     
  5. powiephenom

    powiephenom
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    So, I put that in the correct section and the explosion became larger lol

    upload_2018-12-26_13-5-10.png

    Somethin else i'm doing wrong?
     
  6. burilkovdeni

    burilkovdeni
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    Can you pm the jbeam, so I can take a look at it?
     
    • Like Like x 1
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