hello im relatively new to beam modding (know enough to get myself going) im trying to make a custom mod for a mk4 gti mod. this is from modland and not setup like any other mod ive seen so its hard. making a fuel cell from the stock gas tank and i have it positioned in blender where i want it but i cant find the jbeam file to make it actually sit there in game. SOMEONE pls help lol its been a week this is all i see but editing the values changes nothing { "Golf4_fueltank": { "information":{ "authors":"BeamNG", "name":"Fuel Tank", "value":150, }, "slotType" : "Golf4_fueltank", "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["Golf4_fueltank", ["Golf4_body","Golf4_lowermounts_a_R","Golf4_lowermounts_b_R","Golf4_uppermounts_R","Golf4_shocktop_R"]], ], "variables": [ ["name", "type", "unit", "category", "default", "min", "max", "title", "description"], ["$fuel", "range", "L", "Chassis", 35, 0, 35, "Fuel Volume", "Initial fuel volume", {"stepDis":0.5}], ], "energyStorage": [ ["type", "name"], ["fuelTank", "mainTank"], ], "mainTank": { "energyType":"gasoline", "fuelCapacity": 35, "startingFuelCapacity": "$fuel", "fuel": {"[engineGroup]:":["fuel"]}, "breakTriggerBeam": "fuelTank", }, "nodes": [ ["id", "posX", "posY", "posZ"], //fuel tank particles {"frictionCoef":1}, {"collision":true}, {"selfCollision":true}, {"group":""}, {"nodeWeight":10.5}, {"engineGroup":["fuel"]}, {"nodeMaterial":"|NM_PLASTIC"}, {"chemEnergy":50,"burnRate":1.2,"flashPoint":220,"vaporPoint":97,"specHeat":0.03,"selfIgnitionCoef":0.9,"smokePoint":220,"containerBeam":"fuelTank"}, ["ft1", 0, 0.9, 0.3], ["ft1l", 0.31, 0.9, 0.30,], ["ft1r", -0.31, 0.9, 0.30], {"selfIgnitionCoef":false}, ["ft2", 0, 1.0, 0.3], ["ft2l", 0.31, 1.0, 0.32], ["ft2r", -0.31, 1.0, 0.32], ["ft3", 0, 1.1, 0.35], ["ft3l", 0.31, 1.1, 0.35], ["ft3r", -0.31, 1.1, 0.35], {"engineGroup":""}, {"chemEnergy":false,"burnRate":false,"flashPoint":false,"vaporPoint":false,"specHeat":false,"selfIgnitionCoef":false,"smokePoint":false,"containerBeam":false}, {"selfCollision":false}, ],
You basically outed yourself when you said the mod is from modland. This site has a history of ignoring people who use those websites. Better luck next time
You have moved it to another position in Blender, is that right? If so, you likely have to apply all transforms (Ctrl + A by default) to have it stay in this position when you export back to the game. Then, I'd suggest you use the (official) Blender jbeam plugin to reposition the nodes directly in Blender and rework attach beams by hand (check wiki for reference). Spoiler Bruh. Helpful much.
95% chance nobody could be bothered or knew what he was talking about. you're the 5% that showed up today because I bumped the thread. Also, why you helping some dude fix modland mods? That perpetuates low quality mods and terrible modding practices. Modland frequently rips off content from here and claims it as their own. You're not helping
Nobody could be bothered because the problem is quite difficult to pinpoint with this little information and the forum is pretty much dead