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Jbeam movement control modifiers

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Linear_z, Jul 2, 2014.

  1. Linear_z

    Linear_z
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    Joined:
    May 2, 2014
    Messages:
    9
    I've a vehicle (X18 Fighter) that has the throttle control mapped to the keyboard. I can work the wing surfaces with default controller settings easily enough - but in one of the vehicle jbeam files, there is a line (simplified here):

    "thrusters": [
    {"control": "T"},

    Now I know it's probably a workaround of the intended movement programming - but I'm wondering if I can redirect that input identifier to something that might be more similar to what's found in inputmap.cs

    For example: %mm.bind(%device, triggerr, "D", $gp_deadzone, accelerate);

    or perhaps a component of that - instead of simply "T" - in order to have full use of the controller and bypass the keyboard.
     
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