Experimental KissMP - new multiplayer mod for BeamNG.drive

Discussion in 'Utilities and programming' started by The HellBox, Nov 6, 2020.

  1. Zero

    Zero
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    send a screenshot of ur mods folder please, where kissmp is shown.
     
  2. Prof.R

    Prof.R
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  3. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    • Agree Agree x 2
  4. Prof.R

    Prof.R
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    nvm found the problem
     
  5. beliyy444

    beliyy444
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    Please help, the port is forwarded, writes the error " Failed to confirm connection. Check if bridge in running "
     
  6. Matvey12212

    Matvey12212
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    Help, Failed to confirm connection. Check if bridge is running. We play through hamachi a friend used to have everything ok
     
  7. Turbo49>

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    Verify it is activated and click on Update all mods.
     
  8. Prof.R

    Prof.R
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    When I go to a server it always crashes the game
     
  9. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    turn down your settings before going into a game?
     
  10. Prof.R

    Prof.R
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    done It. But it won't work
     
  11. Cinderblocks and Cowcakes

    Cinderblocks and Cowcakes
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    I've came across a issue were when a player is rendered, or teleports, there is a chance that I will crash.
     
  12. Trophy

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    Turn off view distance.
     
    • Agree Agree x 1
  13. That Car

    That Car
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    idk what happened but it's not working for me :(
     
  14. DaddelZeit

    DaddelZeit
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    Is it installed correctly?
     
  15. Blub

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    did you put the kissmp_0_4_4 in the mods folder or the KissMultiplayer file in the mods folder.

    It must be the KissMultiplayer file
     
  16. starscollide5

    starscollide5
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    Some KissMP servers claim to allow 2 cars per player. Does that mean that each player can spawn an AI vehicle that will be visible to everyone on the server?
     
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  17. Turbo49>

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    Yeah, i think.
     
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  18. Sandraker

    Sandraker
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    I have to say, the "culture" in both of these MP clients is a bit strange. Here we have this powerful game engine, now with multiplayer. The potential is huge, the variety of things you could do is endless.
    Yet it seems that 90+% of the playerbase does nothing but drag races.
     
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  19. Bad Driver771

    Bad Driver771
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    Or car chases. But those are the easiest to do (I think). I don't know enough about coding to be a reliable source, but setting up the CNR servers (The only server I've seen that has been modified with code) probably took hours, or even days to code, and days to troubleshoot, and it might break when the game updates. Most people on here probably don't have the time to set up a server, code stuff for it, make it work, and maintain it. There are loads of possibilities, but they would take a lot of effort to turn into reality.
     
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  20. starscollide5

    starscollide5
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    I am appalled and discomfited by my experience on the EU servers that advertise 2 cars per player. Players there flat out ignored my questions in the chat about whether they see second vehicles I spawned driven by AI, or not. They just mindlessly crashed into me and each other, time after time. Happened on multiple servers with different players, zero replies every time - and when they crashed into AI, it was unclear whether it actually happened, or they just driven through it.
     
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