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Discussion in 'Automation' started by kravn, May 6, 2020.
how do you hide frame
I usually open the .dae file in Blender and delete the chassis mesh.
1988 USDM Covet sedan pre release V2
After many hours of work, the interior is now about 85% finished. The interior is in no way a 100% perfect replica as there are things that have to be the way they are in order for me to more easily make right hand drive versions later on such as the gauges not being modeled after the real ones, and the shape of the dashboard (which is made entirely out of 3D fixtures).
What is done:
-Every thing mentioned in the first pre release post
- most of the interior
- Not so good looking door detailing (not visible due to the door card being in front of it)
-All issues mentioned in the first post have now been fixed.
What needs done:
-More interior detail
1988 USDM Covet Pre Release V3
These are examples of what a fully finished version looks like. The car features a custom made interior that is modeled after the real car, a replica 4A-F engine with a 4 speed manual, inner fenders, door reinforcement detail (not visible on this model), drum brakes, and McPherson strut front suspension and double wishbone rear suspension.
A heavily modified DX that has a Built 4A-F with all forged internals and a Massive turbo that makes 415 HP, wider sport tires, and stiffer suspension. All of this in a car that looks like its only "performance" modification is a cold air intake and maybe a performance exhaust system.
Download on first post