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Laddered shadow. What i need to do?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by FilsFilms, Jun 10, 2014.

  1. FilsFilms

    FilsFilms
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    Joined:
    Aug 9, 2013
    Messages:
    575
    It's first time when i have this sh*t. Idk what to do.
     

    Attached Files:

    • BeamNG 2014-06-10 04-32-32-67.jpg
    • BeamNG 2014-06-10 04-32-36-54.jpg
    • BeamNG 2014-06-10 04-32-48-10.jpg
    • BeamNG 2014-06-10 04-32-52-03.jpg
    • BeamNG 2014-06-10 04-33-04-36.jpg
    • BeamNG 2014-06-10 04-33-17-10.jpg
    • BeamNG 2014-06-10 04-18-45-43.jpg
    • BeamNG 2014-06-10 04-18-51-86.jpg
    #1 FilsFilms, Jun 10, 2014
    Last edited: Jun 10, 2014
  2. nathan12276

    nathan12276
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    Joined:
    Aug 14, 2013
    Messages:
    173
    Try deleting the cars and updating your game
     
  3. FilsFilms

    FilsFilms
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    Joined:
    Aug 9, 2013
    Messages:
    575
    No effect


    Send from my IPhone using Tapatalk
     
  4. Calais

    Calais
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    Joined:
    Jan 12, 2014
    Messages:
    417
    Gives it a carbon fibre effect. But on topic, I honestly haven't seen this before, ever. No idea buddy.
     
  5. Ghost187

    Ghost187
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    Joined:
    Sep 1, 2013
    Messages:
    413
    AGAIN : this is caused by pointlights with a stretched radius streching the SHADOW TEX SIZE with it.

    the only way i know to avoid that is INCREASING the TexSize wich makes it look goog again but at the price of partial unbearable fps drops.

    i go with "2046" by a radius from "15" up to "30", for anything under that i use "1024" and im fine

    cough#wierd-shadows-(-SOLVED-);)
     
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