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Lag with T-Series When Using Trailers

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by aedan929, Jul 15, 2016.

  1. aedan929

    aedan929
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    When I use the T-Series in any map it lags, runs from 13-20fps! My CPU doesnt even run at %100! If you have seen my old post about lag spikes this is completely un-related. My GPU is a GTX 1070 (that shouldnt lag right)? Here is a picture:
    Screenshot (41).png
     
  2. Dealercrash

    Dealercrash
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    That is a modded T-Series and that has long logs, which cause lag on any computer. The CPU system with Beamng can't load detailed and big trailers and logs like that.
     
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  3. aedan929

    aedan929
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    Ok that makes sense! There is no fix right?
     
  4. Funky7Monkey

    Funky7Monkey
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    BeamNG currently has a system of one CPU thread per vehicle. That's how BeamNG works, and will work for the foreseeable future. Your CPU has rather poor single threaded performance, which is needed for BeamNG. That T-series config is probably the most demanding config possible, requiring incredible single threaded performance to run physics at realtime. Your entire CPU (all cores) is only shown at <50% usage because only a couple cores are at 100% usage. If you right click the graph, you can show the usage of each CPU core.
     
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  5. Dealercrash

    Dealercrash
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    As of right now no, but soon Beamng will be able to do it.... some day.
     
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  6. aedan929

    aedan929
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    Thanks
     
  7. Bakasan

    Bakasan
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    In the mean time, you could try the "disable collisions" option. it will mean you can't collide with other cars, but it generally improves FPS alot (at least for me it does).
     
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  8. CarBro74

    CarBro74
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    The T-Series is big and takes a lot a frame rate from your computer. Especially that one. It also produces smoke and smoke not from skidding tires can drop frame rate. On maps like Jungle Rock Island, and East Coast USA, 1 T-Series lags. But on maps like Grid Small Pure, or Cliff, you will be fine. Also trees consume frame rate.
     
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  9. aedan929

    aedan929
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    I guess when i use the T-Series I dont really plan on crashing! Thanks!
    --- Post updated ---
    Well it almost worked! FPS Great
     

    Attached Files:

    • Screenshot (45).png
  10. Nadeox1

    Nadeox1
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    BeamNG Team

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    As explained above, the performance will be bad because that whole thing act as a single vehicle.
    And as BeamNG.Drive follow '1-vehicle-per-thread', all that is being simulated on a single thread, which can easily cause lag on weaker CPU.

    Solution would be to have trailers as separate vehicle, and be able to 'hook' them (the 'truck' and the 'trailer' would be simulated each on its own thread, making simulation smoother).

    Oh look..:rolleyes:
    http://www.beamng.com/threads/development-screenshots-2.24313/#post-397025
     
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  11. aedan929

    aedan929
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    Well it almost worked!
    That would be awesome to see that in the future! Thanks to you to!
     
  12. aedan929

    aedan929
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    Hey! You guys predicted the future it is now here 2 different vehicles! Just waiting for a log trailer!
     
  13. Amtrak America

    Amtrak America
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    What's your GHz?
     
  14. aedan929

    aedan929
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    Well its solved but its 4.00 GHz.
     
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