1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.35 Bug Reporting thread
    Solutions and more information may already be available.

Large Spinner Question

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by zero_traveler, Dec 29, 2016.

  1. zero_traveler

    zero_traveler
    Expand Collapse

    Joined:
    Dec 29, 2016
    Messages:
    1
    This question possibly applies to other Objects, but the one I am currently trying to work with is the "Large Spinner"

    How do you set it to maintain it's speed after spinning it up?

    I can use "Accelerate" to raise the speed of the spinning slowly, or the onscreen controls to get it up to full speed almost immediately, but once I let go of those controls, it slows down to nothing almost instantly. Even If I hold both down and just let go of the Onscreen "Spin Left" button, it loses almost all it's speed.

    I've tried setting the "Cruise Control" function, but that just acts like the Accelerator is pressed, slow acceleration and low top-speed.

    I just got Beam.NG off STEAM today, so I'm not completely familiar with everything yet.
     
  2. Ulrich

    Ulrich
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    1,195
    Hold the "Accelerate" button and switch vehicules while still pressing the key.
    This should work, it's an old little "Glitch" which allow to leave keys pressed.
    Back in the good old days it was how we were doing AI ^^
     
    • Informative Informative x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice