I've been thinking that the body panel on the cars seem to be a little too exaggerated and jelly-like. The suspension settings are superb, but I think body rigidity should be increased and body panels, most importantly, should be less jelly-like. What I feel now is that the body panels are thin pieces of metal which are bendy and flexible but most car body panels (except for doors, hood and trunk) are now made of plastic and the simulation should reflect the different characteristics of plastic body panels instead. Just my 2 cents!
BeamNG Drive is still an APHA, that means it isn't perfect yet and that there's still a lot of work that needs to be done. Expect further updates, I think the devs are working on this.
all the cars in the game currently are older cars that still use metal and the materials are correctly simulated for those vehicles. I think that they said that they can simulate other materials but it is specific to certain vehicles.
watch some high-speed footage of impacts, and there is often some jelly-like oscillations happening. It's definitely part of the way metals handle impact. That said, I agree that post-impact, when everything else seems to be at rest, some of the body panels can't seem to settle on a position. I agree with the Dr. on this: it's likely to get ironed out. Don't expect polish from anything that is labeled as 'alpha.'
As far as I have seen most vehicles crush really well. Does modeling metal correctly become a resource issue versus the usual "plasticky" rounded stuff? In my opinion, the sharper the metal deformation the more realistic and BNG does it really well. The van is the only vehicle I have noticed rounded deformation in a really noticeable way.
Whenever someone makes a valid point, the initial reaction is "this is Alpha". But hey guys, we all purchased the Alpha to help in improving, so let's do exactly that. I find the threat starter to make a really good point. Even though the old cars used in BeamNG right now use thin sheets of metal, they vibrate in odd ways and wiggle oddly when they come off the car slightly or bend slightly. Metal doesn't wiggle as much as it does in this BeamNG currently, the hood of most cars for example wiggles during normal drive. Spawn a concrete wall and race into it, it wiggles like a jelly bean, it's odd. This kind of criticism is required to ensure the developers are aware and can further develop!
With the rear bumper of the grand marshal, in real life it'd be a thin sheet of ABS, able to support the weight of the entire rear end of the vehicle and allow you to get beached on it, I'm not exactly sure they're too flimsy in some instances. I'd say they're fer too rigid at times but maybe there's an image somewhere of a Crown Vic with its arse lifted in the air by a plastic bumper cover. I don't know, but they're certainly not too flimsy Cars vibrating indefinitely after a bad crash seems like a real issue to me in terms of physics. Not that some panels are more squishy or floppy than you'd think. that said, in some instances like the concrete barrier you have a point. but I believe that there's some kind of limit to how rigid you can make something before it becomes unstable. I've had a play with that barrier and after a point either it explodes or something it touches explodes and crashes the physics engine. also bear in mind that the physics are meant for real-time gaming, this is not a FET simulation. You do have to defy reality in some ways and if you look at the n/B skeleton you find beams physically attaching things in ways that aren't possible in reality. There are body panels supported by beams on some far side of the car in places just to make things behave. You're going to lose fidelity using these simple physics but you're going to be able to use them in realtime in return for those very forgivable flaws. I'm sure there's a way around some of these issues but even beamNG has it's limits.
The vibrating after a collision is usually due to self collision. Nothing much can be done about that tbh.
Would it be possible to "turn off" collision at least at the point when a vehicle is totaled and no longer drivable? Collision jiggles with individual parts doesn't bother me when the vehicle is damaged but drivable. JMHO.
i see alot of responses saying dont worry about it, this is a suggestion board, please dont type anything to deter this guys idea/ suggestion
Car metal isnt very thick at all dude, you go up to a modern car and push the panels with your bare hand, they flex with ease, this is due to crumple zones. Sit on the bonnet of a 60s/70s car and it wont even wobble, sit on a 00s car and feel it bend under you! Not deform though, just bend in a touch
After testing this out, I see none of the things you guys are talking about. The truck bed is supposed to wobble when driving. The bed is not connected to the cab itself, so when driving it, it will shake. And I never once had a "Vibrating" problem after a collision. And if there is any, I know its from a couple of nodes and beams conflicting with each other. It might be possible to fix that, but I'm not too worried. The only thing I agree with is the hood problem. Which just as well could be a node/beam problem. Whenever I use the Covet, the hood will at times just open and move up and down. Like someone released the hood latch, but never went to the front of the car and unhooked it. That is the only problem I have had at the moment.
Thanks to all those who agreed with me on this very obvious problem. And to those who say that the collision physics are bang-on, try accelerating the pickup ever so slightly without turning the wheel and let go; the truck comes to a stop but wobbles laterally. I just can't understand how it could have gained any sideways motion. There is something very wrong with the vibration and collision of car parts when any vehicle is at slow speeds/after a collision. Furthermore, you don't see your car's hood vibrate as much as in the simulator at both high speeds/low speeds. I'm not saying they don't vibrate in real life, it's just that the vibrations aren't as strong to be visible unless you are driving some diesel taxicab from the late 80s-90s that they still have in my country.
The physics are fine. Press L and look at the structure of the wheels. Ofcourse it's going to wobble with wheels like that.
It's been two years since I've started this thread and my complaint from then is still very valid now. It's very frustrating and disappointing to see that stabilizing the vehicles' rigidity and fixing the jittery-like behaviour doesn't seem to be anywhere on the to-do list. Take the Gavril Truck for example, it's ridiculous the way it wobbles and vibrates when accelerating. The grip levels on all cars are also horribly wrong. I'm sorry for being so direct but it's been 2 years and there has been no improvement at all to the driving mechanics.
I'm sure Goosah will love to see his hours on end of sway bar, suspension, tire, etc tuning has gone unnoticed . Handling has improved by a large amount...