Level Creation Tutorial?

Discussion in 'Content Creation' started by Dogboydan, Aug 13, 2013.

  1. Dogboydan

    Dogboydan
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    I was wondering if someone could point me in the direction of a tutorial on how to start making a level in Torque 3D? Specifically how to get the terrain and the collision to be the same and how to edit them. I've never used a program where the terrain and the terrain collision have been separate. I've figured out how to import height maps and texture maps but they're just a terrain file and don't have any collision.
     
  2. Jon

    Jon
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    press F11 and you will be able to collide with it. And just as you know, there is sadly a big lack of good tutorials for the torque map editor :(
     
  3. Dogboydan

    Dogboydan
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    Thanks! That F11 was the trick I was needing for some reason. Was trying to play around with it while still in the editor and it wouldn't recognize the collision until I exited at least once. Odd.
     
  4. tdev

    tdev
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    Developer
    BeamNG Team

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    make a backup before you start modifying the level - otherwise all your changes will be gone with the next update.
     
  5. LCBradley3k

    LCBradley3k
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    I finished a 40 minute video tutorial yesterday. Trying to render now. Should be up with it's own thread by the end of the night.
     
  6. Jon

    Jon
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    can't wait ;)
     
  7. Fundador

    Fundador
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    i'm making on here aswell :)
     
  8. jvictorgt

    jvictorgt
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    Do you guys know how to use the Mesh Road tool? The roads are visible but not solid...

    BTW, LCBradley3k , Thank you a lot for the tutorial, it sure helped me a lot.
     
  9. LCBradley3k

    LCBradley3k
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    Once you press f11 and get out of the editor, they should be solid.
     
  10. jvictorgt

    jvictorgt
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    That's the weird thing...they were not. I'll try to play that level again today when I get home. Maybe it will work this time
     
  11. jvictorgt

    jvictorgt
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    Same problem...I'm checking other sub-forums, if I find a solution I'll post it here.

    BTW, the problem looks like this:
    Mesh.png
     
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