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Released [LIGHTS!!] Gavril Barstow 2015

Discussion in 'Land' started by GenexixsCz, Mar 21, 2018.

?

Most of people Suggest better name of the car, so, I decided.. VOTE!

Poll closed Apr 11, 2018.
  1. Gavril Bartstow 2015

    330 vote(s)
    36.7%
  2. Gavril Stallion

    211 vote(s)
    23.4%
  3. Gavril Steed

    26 vote(s)
    2.9%
  4. Bruckell Moonhawk 2015

    109 vote(s)
    12.1%
  5. Ford Mustang 2015 GT

    224 vote(s)
    24.9%
  1. PigeonDriver

    PigeonDriver
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    Joined:
    Mar 14, 2017
    Messages:
    109
    Very good, particularly for a first mod.
     
  2. tunnox

    tunnox
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    Joined:
    Mar 18, 2018
    Messages:
    1
    This is a ford GT!
     
  3. MilanKD

    MilanKD
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    Joined:
    Jul 23, 2016
    Messages:
    745
    No its not, its a ford mustang
     
    • Agree Agree x 3
  4. JetPoweredMacintosh™

    JetPoweredMacintosh™
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    Joined:
    Feb 22, 2016
    Messages:
    1,369
    wrong. dodge camaro gt310
     
    • Agree Agree x 5
    • Like Like x 1
  5. MilanKD

    MilanKD
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    Jul 23, 2016
    Messages:
    745
    Its a 1888 Chevrolet GT indeed, sorry

    Lets get back on topic tho
     
  6. Tsutarja495

    Tsutarja495
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    Joined:
    Mar 16, 2014
    Messages:
    439
    Gfycat Video - Click to Play - Direct Link


    Here it is if you want it :p
     

    Attached Files:

    • Like Like x 5
  7. hduncan806

    hduncan806
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    Joined:
    Dec 26, 2015
    Messages:
    70
    WOW, I can't put it in words but for some reason I love every mustang (except any 1970 to 1978 mustangs) but thank you for making this mod and those lights look insane

    BTW can you make a 2018 facelift version, gt 350R, and soon the gt500
     
  8. TheDiamondLord8

    TheDiamondLord8
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    Joined:
    Jan 2, 2017
    Messages:
    1,121
    Love the fixed version!
     
    #228 TheDiamondLord8, Apr 12, 2018
    Last edited: Apr 12, 2018
  9. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Joined:
    Mar 30, 2017
    Messages:
    232
    Please tell me you're kidding
     
    • Agree Agree x 3
  10. IAchievedBacon

    IAchievedBacon
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    Joined:
    Jul 3, 2017
    Messages:
    433
    By the looks of it, probably not...
     
    • Agree Agree x 2
    • Informative Informative x 1
  11. carsmin

    carsmin
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    Joined:
    Jan 7, 2018
    Messages:
    967
    • Informative Informative x 1
  12. SuperDuperViralThing

    SuperDuperViralThing
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    Nov 10, 2017
    Messages:
    24
    Your so far off you might as well say it looks like a Nissan Cube
     
    • Agree Agree x 2
    • Informative Informative x 1
  13. kaiser imnop

    kaiser imnop
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    Joined:
    Oct 9, 2016
    Messages:
    2,838
    no your wrong its a frikking riced multipla

    --- Post updated ---
    not his first
     
    • Agree Agree x 1
  14. Gavril T85

    Gavril T85
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    Joined:
    Aug 14, 2017
    Messages:
    738
    It's his first publicly released mod, and his first decent mod.
     
    • Informative Informative x 1
  15. TheDiamondLord8

    TheDiamondLord8
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    Jan 2, 2017
    Messages:
    1,121
    Still kinda early but I think things in the next update should be :
    -horns
    -paint jobs (preferably a stripe)
    - proper rear blinkers (unless you want blinkers unique)
     
    • Agree Agree x 3
  16. SunburstFan

    SunburstFan
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    Joined:
    Jul 11, 2016
    Messages:
    284
    I have an idea for the next update. Since there's the option for a 3.7 litre V6 and the 2.3 litre I4 that can be used in the game, how about maybe make a trim for the I4 and V6 like the Mustang V6 and Ecoboost. And if possible a convertible?
     
    • Agree Agree x 1
  17. Fen

    Fen
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    Joined:
    Sep 20, 2015
    Messages:
    2,251
    i uv mapped it while i was banned, so the file provided still has bruckel badges
    edit: i should also mention, when making skins you use diffuse map instead of overlay
    heres an example if what youre material should look like:
    Code:
    singleton Material("gt_carpaint.skin.YOURSKINNAME")
    {
        mapTo = "gt_carpaint.skin.YOURSKINNAME";
        diffuseMap[0] = "YOURFILENAME.fileextension";
        diffuseColor[0] = "1 1 1 0.1";
        dynamicCubemap = true;
        doubleSided = "1";
        beamngDiffuseColorSlot = 2; //cubemap = "BNG_Sky_02_cubemap";
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
     

    Attached Files:

    #237 Fen, Apr 15, 2018
    Last edited: Apr 15, 2018
    • Like Like x 6
    • Agree Agree x 1
  18. carsmin

    carsmin
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    Joined:
    Jan 7, 2018
    Messages:
    967
    welcome back!
     
    • Agree Agree x 6
    • Informative Informative x 1
  19. Fen

    Fen
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    Joined:
    Sep 20, 2015
    Messages:
    2,251
    id say use html to map it to a gif texture or an mp4 texture
     
    • Agree Agree x 1
  20. kaiser imnop

    kaiser imnop
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    Joined:
    Oct 9, 2016
    Messages:
    2,838
    Cool we can make skin