So i have a question, i have been working on a mod, and i have no idea on how beamngs livery UVs work, i have found no way for me to figure this out myself ,what i mean is i have made a new model,unwrapped it, and have already baked some textures for the ambient occlusion and stuff, but its a messy UV, and the question is how do i make it work like the images below? I have took 2 images from the documentation to show what i mean but i still have no idea how they create something like this from a uv like this If There is anything i missed in the documentation please tell me any help will be appriciated and if there is a forum about this somewhere else please tell me so that i can delete this, -Thanks
That's done through the use of two separate UV maps (or channels). The first channel is what all the base textures like metallicity and base colour are mapped to, and the second channel is just for skins.
thanks but i am still not really understanding, is it a seperate uv map or something beacause i dont get how to make it
ohhhhh i was wondering about that since automation has that, thanks so much bro # edit: is there a tut on this? if so please tell me -Thanks
UV maps? I don't think you need one, it's basically pressing add button. UV mapping? There are literal courses online about it, so I'm pretty sure you can find whatever you need.
nevermind actually, i managed to make it myself, wasnt even as hard as i tought, thanks for all the help do!