Load based smoke control (Exhaust Particulates)

Discussion in 'Ideas and Suggestions' started by Josh, May 12, 2017.

  1. Josh

    Josh
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    Jul 21, 2013
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    @Diamondback

    "simple" suggestion, particulate output based on engine load or boost pressure.

    Possible?

    either dynamic or table based similar to the updated fuel consumption table.

    its kind of weird to still be blowing smoke near full load/power/red line.

    example

    Code:
    "particulates":[
                [0, 0.1],
                [0.05, 0.62],
                [0.4, 0.6],
                [0.7, 0.4],
                [1, 0.00],
            ],
     
  2. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    The problem currently is that we cannot modulate the particle alpha value. So the particle is either there or it's not.
    Size and amount can vary, but not the visiblity. So until that is fixed, I don't think any improvements make sense there...
     
  3. Josh

    Josh
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    Ah, that sucks lol.. I thought it was based in combustionEngine. So what is it based off of, GFX? @Diamondback
     
  4. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    It is related to the actual engine (it's in combustionEngineThermals.lua) but just that it is already load based doesn't help the alpha issue ;)
     
  5. Josh

    Josh
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    Gotcha, well hopefully it can be fixed in the future.

    Thanks for responding, always helpful.:)
     
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