@Diamondback "simple" suggestion, particulate output based on engine load or boost pressure. Possible? either dynamic or table based similar to the updated fuel consumption table. its kind of weird to still be blowing smoke near full load/power/red line. example Code: "particulates":[ [0, 0.1], [0.05, 0.62], [0.4, 0.6], [0.7, 0.4], [1, 0.00], ],
The problem currently is that we cannot modulate the particle alpha value. So the particle is either there or it's not. Size and amount can vary, but not the visiblity. So until that is fixed, I don't think any improvements make sense there...
Ah, that sucks lol.. I thought it was based in combustionEngine. So what is it based off of, GFX? @Diamondback
It is related to the actual engine (it's in combustionEngineThermals.lua) but just that it is already load based doesn't help the alpha issue