I want to have a choice of routes in my scenario so that when the player drives through path A, the waypoints now correspond to path A. Likewise, if the player goes through path B, the waypoints should correspond to path B. I noticed in the map editor under "Level" there is such a thing as "BeamNG Lua Trigger". However, I do not know when this is triggered and how to get it to call a function in the lua file. I assume it is triggered when a car drives through it similarly to how a waypoint works. Any help would be much appreciated.