A little backstory on why I created this thread: I made this thread because I have been using VMware Fusion (it is like running another operating system on your computer without having to dual boot) for playing BeamNG, and I do not get a good frame rate (without removing the vehicle from the map and just roaming in the free camera). I was thinking with Mac OS compatibility, it could save me some storage from a virtual machine (but probably not AS much space due to having 150+ mods installed) and I could possibly get a better frame rate. Sure, there may be another way around, like using wineskin winery, which is a program that allows you to run Windows programs on MacOS. However, this would only let me use BeamNG version 4.0.6 (the last DirectX 9 compatible version of BeamNG). But sadly Wineskin Winery does not want to work for me any more. My Setup (as noted from BeamNG's Performance tab and on Host OS) MacBook Pro 13" with Retina Display (Late 2013) 2.6 GHz Intel i5 4288U - CPU Intel Iris* 1536MB - GPU 16GB DDR3 RAM** * - The game recognizes it as a VMware SVGA graphics card since I am using a virtual machine ** - I had to limit the amount of RAM to 12GB for the Virtual machine. I can not use the entirety of my RAM for the Virtual Machine, otherwise it will negatively impact the performance of my main computer Why I feel Mac OS Support would be a great idea I believe people that play video games on Macs, like myself, should be able to experience the gems of BeamNG as people on Windows would be able to. Sure, it will probably take a long time to add the compatibility for BeamNG, as MacOS and Windows don't use the same software for 3D gaming. For example, MacOS uses OpenGL and Metal API whereas Windows uses DirectX and Direct3D (if I am not mistaken). While my Hardware may be slightly limited at the moment, which based on the specs provided is near top-of-the-line for late 2013, the Torque Gaming Engine build support is provided for Windows as well as Mac. I also feel as if it could lead to a boost in sales, both on Steam and on HumbleBundle. The more copies sold, the higher the profit, and the more money that could be put towards the development of the game. I'm not saying the game is not developed well, it is one of the best soft body driving simulations I have played, but I'm saying that it could be a potential to improve the game even further. For example, we could have some vehicles that were suggested/posted as mods by numerous members and make them official vehicles/maps/props. The money made from those sales can also be put towards improving the website and forums. Gaming on Macs can also open up new opportunities, many of which are being a possible reduction in Mac compatible torrents of your games that are laced with viruses, and save game sharing. For example, if you play the career mode on the Mac, and you are moving somewhere where a Windows equipped computer is available with BeamNG installed, you can log in with the steam account or registered account, and you can resume your career progress from the Windows computer.*** *** - The save game sharing would only be recognized via a certain profile key, and can't be changed. For example, if someone was using the game and they wanted to have a 100% save game from another profile, they would have to progress through the career mode because the game would be able to recognize someone else's game. Need For Speed Carbon, for example, didn't load someone else's profile if the CD key and Profile token (can't remember if it was those two or something else) didn't match. If there was a login feature for the career mode (such as entering email, username, and password), you can be able to resume your progress on the career mode. There are probably more reasons that I can think of, but I don't want to make this post too long. Feel free to leave your beliefs on MacOS Compatibility down below! I would appreciate if @Nadeox1 @tdev and @gabester saw this.