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Magnets!

Discussion in 'General Discussion' started by MFFendtV, Dec 25, 2015.

?

Would you like to see magnets in beamng?

  1. Yeah

    43 vote(s)
    91.5%
  2. Noooononononono

    4 vote(s)
    8.5%
  1. MFFendtV

    MFFendtV
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    Aug 23, 2013
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    19
    I think they should add magnets to beamng
    why?
    Becaus then you could crush vehicles with magnets
     
  2. Vinh

    Vinh
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    Banned

    Joined:
    Nov 15, 2015
    Messages:
    2,976
    Maybe
     
  3. atv_123

    atv_123
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    Perhaps I am missing the use... why would we need magnets in BeamNG?
     
  4. JAM3SwGAM3S

    JAM3SwGAM3S
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    Jul 1, 2013
    Messages:
    380
    Crane + Magnet =
     

    Attached Files:

    • crane+magnet+car.gif
    • Like Like x 4
  5. Driv3r1142

    Driv3r1142
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    Joined:
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    Interesting idea, Something that would be new to the world of BeamNG. And maybe soft body physics in games.
    Maybe we will see this in the future.

    Well, Electromagnets are used in cranes in places like junkyards and scrapyards to pick up cars and metal car parts. A crude way of sorting through all of the other junk that might be there.
    I might be off a little bit but magnets would be a good thing to add to beamNG.
     
  6. atv_123

    atv_123
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    1,710
    I suppose... but once locking nodes are added to BeamNG, I think it could be used as a fairly good substitution for magnets rather then coding a whole new set of physics for them, but I could be wrong.
     
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