Making after fire affects bigger/longer??

Discussion in 'Mod Support' started by iAmxMrBig, Jul 26, 2022.

  1. iAmxMrBig

    iAmxMrBig
    Expand Collapse

    Joined:
    Jul 26, 2022
    Messages:
    1
    just wondering if there was a way to make the flames larger/longer on afterfire effects in the jbeam file.

    i found on another forum someone say to edit afterFireVisualCoef in the exhaust jbeam, but the particular engine im doing the exhaust jbeam was kinds of thrown together by the original modder, so i had to pretty much make the engine sounds.. this is what i added for the engine just to make it sound like a 2JZ

    "soundConfig": {
    "sampleName": "I6_2_engine",
    "intakeMuffling": 1,
    "mainGain": -6,
    "onLoadGain":1,
    "offLoadGain":0.60,
    "maxLoadMix": 0.75,
    "minLoadMix": 0.1,
    "eqLowGain": 0,
    "eqLowFreq": 450,
    "eqLowWidth": 0.2,
    "eqHighGain": -8,
    "eqHighFreq": 1500,
    "eqHighWidth": 0.2,
    "lowShelfGain":-3,
    "lowShelfFreq":180,
    "highShelfGain":4,
    "highShelfFreq":6000,
    "fundamentalFrequencyCylinderCount":6,
    "eqFundamentalGain": -5,
    },
    "soundConfigExhaust": {
    "sampleName": "I6_2_exhaust",
    "mainGain": 2,
    "onLoadGain":1,
    "offLoadGain":0.50,
    "maxLoadMix": 0.75,
    "minLoadMix": 0.1,
    "eqLowGain": -6,
    "eqLowFreq": 1200,
    "eqLowWidth": 0.2,
    "eqHighGain": -3,
    "eqHighFreq": 3000,
    "eqHighWidth": 0.2,
    "lowShelfGain":5,
    "lowShelfFreq":350,
    "highShelfGain":-10,
    "highShelfFreq":6000,
    "fundamentalFrequencyCylinderCount":6,
    "eqFundamentalGain": -4,

    This is what i added for the exhaust
    //exhaust
    "instantAfterFireSound": "file:>vehicles>backfire>sounds>Backfire_1.ogg",
    "sustainedAfterFireSound": "file:>vehicles>backfire>sounds>Backfire_2.ogg",
    "shiftAfterFireSound": "file:>vehicles>backfire>sounds>Backfire_3.ogg",
    "particulates":3.00,
    "instantAfterFireCoef": 1.0,
    "sustainedAfterFireCoef": 100.5,
    "instantAfterFireVolumeCoef": 9.9,
    "sustainedAfterFireVolumeCoef": 5.7,
    "shiftAfterFireVolumeCoef": 9.9,
    "instantAfterFireVisualCoef": 200000.7,
    "sustainedAfterFireVisualCoef": 100000.7,


    backfire sounds are there and as loud as i want it, but the 200000 after fire visual is not working obviously coz i set it so high to see if it was changing

    PLEASE HELP I WANT 5 FOOT FLAMES
     
  2. LucasBE

    LucasBE
    Expand Collapse

    Joined:
    Mar 22, 2015
    Messages:
    2,575
    You can't change the size of the afterfire
     
    • Like Like x 1
  3. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,381
    You could make a custom 3D model for the flames and then use some LUA trickery to have it become visible at roughly the same time as the real afterfire would. I can say from experience it looks decent.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice