just wondering if there was a way to make the flames larger/longer on afterfire effects in the jbeam file. i found on another forum someone say to edit afterFireVisualCoef in the exhaust jbeam, but the particular engine im doing the exhaust jbeam was kinds of thrown together by the original modder, so i had to pretty much make the engine sounds.. this is what i added for the engine just to make it sound like a 2JZ "soundConfig": { "sampleName": "I6_2_engine", "intakeMuffling": 1, "mainGain": -6, "onLoadGain":1, "offLoadGain":0.60, "maxLoadMix": 0.75, "minLoadMix": 0.1, "eqLowGain": 0, "eqLowFreq": 450, "eqLowWidth": 0.2, "eqHighGain": -8, "eqHighFreq": 1500, "eqHighWidth": 0.2, "lowShelfGain":-3, "lowShelfFreq":180, "highShelfGain":4, "highShelfFreq":6000, "fundamentalFrequencyCylinderCount":6, "eqFundamentalGain": -5, }, "soundConfigExhaust": { "sampleName": "I6_2_exhaust", "mainGain": 2, "onLoadGain":1, "offLoadGain":0.50, "maxLoadMix": 0.75, "minLoadMix": 0.1, "eqLowGain": -6, "eqLowFreq": 1200, "eqLowWidth": 0.2, "eqHighGain": -3, "eqHighFreq": 3000, "eqHighWidth": 0.2, "lowShelfGain":5, "lowShelfFreq":350, "highShelfGain":-10, "highShelfFreq":6000, "fundamentalFrequencyCylinderCount":6, "eqFundamentalGain": -4, This is what i added for the exhaust //exhaust "instantAfterFireSound": "file:>vehicles>backfire>sounds>Backfire_1.ogg", "sustainedAfterFireSound": "file:>vehicles>backfire>sounds>Backfire_2.ogg", "shiftAfterFireSound": "file:>vehicles>backfire>sounds>Backfire_3.ogg", "particulates":3.00, "instantAfterFireCoef": 1.0, "sustainedAfterFireCoef": 100.5, "instantAfterFireVolumeCoef": 9.9, "sustainedAfterFireVolumeCoef": 5.7, "shiftAfterFireVolumeCoef": 9.9, "instantAfterFireVisualCoef": 200000.7, "sustainedAfterFireVisualCoef": 100000.7, backfire sounds are there and as loud as i want it, but the 200000 after fire visual is not working obviously coz i set it so high to see if it was changing PLEASE HELP I WANT 5 FOOT FLAMES
You could make a custom 3D model for the flames and then use some LUA trickery to have it become visible at roughly the same time as the real afterfire would. I can say from experience it looks decent.