making my first beamng vehicle mod! (HELP NEEDED).

Discussion in 'Content Creation' started by gamerjoey369, Jul 13, 2017.

  1. gamerjoey369

    gamerjoey369
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    FIRST CAR MOD
    I am trying to make a really simple first mod (using the Introduction_to_Vehicle_Creation guide), It is not going to be easy but, I'M REALLY GOING FOR IT! Off course I am going to need help cus I'm a complete noob to vehicle creation ;). I will post all the problems I have down below!



    Thanks,
    GamerJoey369
     
    #1 gamerjoey369, Jul 13, 2017
    Last edited: Jul 15, 2017
  2. gamerjoey369

    gamerjoey369
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    My First Problem:

    https://gyazo.com/0105406e5cb8b9068cd919f38310967f
    I see that in the second image you can see the skeleton or "n/b structure" (correct me if I'm wrong).
    I have no idea how to do this in blender and I don't know if I have to do it manually or if there might be an easier way?
     
  3. gamerjoey369

    gamerjoey369
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    anyone? hello?
     
  4. Nadeox1

    Nadeox1
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    It's just a model.
    You just have to sketch your basic N/B structure in Blender.
    The continue with the guide.
     
  5. gamerjoey369

    gamerjoey369
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    thanks for you reaction nadeox!

    but, it doesn't really explain it well enough for me to understand how to do this...
    how do you as professional modders do this (making the n/b structure)? I really want to help the community and make mods.
     
  6. Nadeox1

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    The N/B model is nothing more than a bunch of nodes and beams that connects them to each other.

    The tutorial explains that you can do your 'basic' N/B structure in Blender, since you can think a node as a vertex, and a beam as an edge/line.
    The pre-requirements to do that is that you know how Blender and 3D modelling works in general.

    Assured you know those, you basically create your N/B, which is nothing more than a bunch of vertices (or nodes, BeamNG-wise), edges that connects them (or beams for us), and then 'triangle faces' (or 'tris' for us).
    Video - Click to Play - Direct Link

    Then with the script explained in the guide, you can directly export that basic structure as a .Jbeam, that then you can use to continue to work on using notepad (or any text editor) and adding more stuff.
     
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  7. gamerjoey369

    gamerjoey369
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    alright. again, thanks for helping me out here.

    this is what I got so far:

    (in blender)
    img3.png

    (in-game)
    img1.png
    img2.png

    I don't think I did it right, did I?
     
  8. Nadeox1

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    It's a start I'd say :p

    I don't see why you did this:

    The 'skeleton' should be simple, you don't need to bevel the edges like that.
     
  9. gamerjoey369

    gamerjoey369
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    oh, what exactly do you mean by "you don't need to bevel the edges like that"?
     
  10. Nadeox1

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    Why you have more than one vertices in every corner?

    It's unnecessary, and it will just make things more complex for you.

    The skeleton must be simple, no fine details on it. You just have to get the basic shape.
     
  11. gamerjoey369

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    well, 2 days ago when I started using blender for the first time making this mod, I remember pressing "CTRL+F" while in "edit mode" with "vertex select" and then selecting "poke faces" from the menu that poped up;
    img4.png

    I thought that I now successfully had build the n/b structure where I had problems with making it.
    so my question is: do you guys make the n/b structure in blender manually, using a modifier (ex. "triangulate modifier"), or just like I did?
     
  12. Nadeox1

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    We build skeletons manually, using only a text editor. That's more complicated, but gives you greater control.
    Blender can be useful to get a basic shape, but you are not going to use to make a full vehicle skeleton :)

    As I said, the skeleton must be simple.
    You just have to get the shape there.

    You don't need 5 verticles in a corner, it will just make it much harder for you to work with your skeleton.
    And, the thing is not only about triangulating. As you see for example on that cube, a 'cross' is necessary, to ensure the skeleton is stable.
    If I didn't add that second diagonal beam, the structure wouldn't have been as solid, as this could move like this for example:

    Basically you will need beams both to create your basic shape, and then all the support 'beams' to make your object stay in that shape (or the node will move and deform).
    You could test it yourself in-game to see what's the difference, it's probably better to understand.
     
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  13. gamerjoey369

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    Thanks, creating a skeleton with only a text editor will be a hardcore challenger for me but, I won't give up.
    I will edit the blender model later and add a more complex n/b structure. I will post here again when I'm done :)
     
  14. gamerjoey369

    gamerjoey369
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  15. CaptanW

    CaptanW
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    wow i thought this was going to be a thread of someone wanting others to make the mod for them. But so far i see good effort, if you keep trying you will get it working. GL :cool:
     
  16. gamerjoey369

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    I will keep trying! :) I just need help atm because I'm stuck on that one problem. it looks like the mesh is only on the n/b structure for 70%.
     
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