Unsolved Making new parts for automation cars.

Discussion in 'Mod Support' started by SRT_Gamer, Jan 25, 2022.

  1. SRT_Gamer

    SRT_Gamer
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    Joined:
    Jun 24, 2020
    Messages:
    472
    So i made 2 automation cars in december and planned to make different bumper options etc, squeezed into one car with different configs each. Now i have a problem. The part doesn't appear ingame.
    In mods/unpacked/ibishu_t350/vehicles/ibishu_t350 i've created a .jbeam called "bumper_f".
    It says:
    "
    {
    "t350_bumper_f": {
    "information":{
    "authors":"SRT",
    "name":"T350 Standart Front Bumper",
    "value":650,
    },
    "slotType" : "t350_bumper_F",
    "slots": [
    ["type", "default", "description"],
    ],
    "flexbodies": [
    ["mesh", "[group]:", "nonFlexMaterials"],
    ["ibishu_t350_bumper_f", "ibishu_t350_bumper_F" ["nonFlexMaterials"]],
    ],
    }
    }"
    The bumper mesh in blender is named "ibishu_t350_bumper_f", as it is in the Flexbodies section.
    What do i need to adjust to make it work?
    Thank you.
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    It's not just as easy as this... You need some Jbeam for the bumper or else it won't appear, or even if it will, it won't have physics of its own. Probably will be hard to do it on an Automation car.
     
  3. SRT_Gamer

    SRT_Gamer
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    Joined:
    Jun 24, 2020
    Messages:
    472
    collision model is not important to me (at least not yet), and i uh... have jbeam for the bumper i think? Or you mean a N/B Structure? If yes, i'll try to make one. Thanks for taking time to reply to me.
     
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