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Maluch JBeam rebuild

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AdamPLGames, May 17, 2021.

  1. Agent_Y

    Agent_Y
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    About that, it will most likely be public and on repo, I won't say what it is yet but it will take at least a week more to finish so meanwhile I don't think I can work on the Maluch.
     
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  2. HerbieTheRealBug

    HerbieTheRealBug
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  3. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    no you're just putting your opinion then saying it's a joke...
     
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  4. HerbieTheRealBug

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    did u just respond to a conversation that happend almost a week ago? XD
     
  5. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    yeah
     
  6. HerbieTheRealBug

    HerbieTheRealBug
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  7. EozCompanyCZ

    EozCompanyCZ
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    I've had a lot of thing happening in my life so I had to push BeamNG aside for some time but boy this is some serious developement! So much work done in just one month.
    Also, is there anything I could help with getting info about?
     
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  8. Agent_Y

    Agent_Y
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    Wow, you are back! Maybe you could help with beta testing? I'll get back to this mod soon, then I'll send you the file if you want.
     
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  9. HerbieTheRealBug

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    i remember that you guys had problems with the sounds.. right? I actually own a maluch and i can record some sounds for you guys if you want.
    --- Post updated ---
    to be clear my dad owns 5 of them.. 2 ST's 1FL and 2 EL's so i can record any sound you want me to
     
  10. Agent_Y

    Agent_Y
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    We already have decent sounds but any help is appreciated, if there is any difference in the sounds then it would be cool if you recorded them all. Maybe SKB can make good sounds out of it again.
     
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  11. a plane guy

    a plane guy
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    Found this while looking on youtube.
     
  12. Agent_Y

    Agent_Y
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    We tried these already, but old ones sped up sound better in game than this.
     
  13. a plane guy

    a plane guy
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    I can see were your coming from tbf
     
  14. HerbieTheRealBug

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    oh- i mean i call record like uhh.. starting sound? and other details since you already have the engine sound
    --- Post updated ---
    and the maluch has very specific sounds.. like on the first gear it sounds like a star wars space ship XD
     
  15. Agent_Y

    Agent_Y
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    You can record your sounds still, if you keep it with not much background noise and manage to hold the throttle in a way that the RPMs stay in constant place for some time without increasing, for various steps like 1000, 2000, 3000, 4000 RPM, obviously including idle, then it will be fine and we might use them. As for starters, I have no idea how to make starter sounds so I used Piccolina one.
     
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  16. HerbieTheRealBug

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    alright, currently im sick so im at home but when ill be alright ill go to the garages with my dad and we'll record some audio
     
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  17. Agent_Y

    Agent_Y
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    I'm back and I've put the new door levers in game finally. I think this will be the most cutomizable mod ever in terms of interior once finished. The storage compartments affect weight, the rest of the stuff is too light to possibly make a difference so it's just visual.
    sdsadsd.png

    Also someone has to finish the dashboard. Either Vapordude or fufsgfen. I'll make a placeholder until then.
    600cc dash variant would be nice to have. I found a photo with descriptions of what each part is:
    image004.jpg
    1. Hood opener
    2. Indicator lever
    3. Headlight low/high beam switch lever
    4. Horn
    5. Gauges
    6. Ignition switch
    7. Wipers control
    8. Windshield blowing
    9. Washer pump
    10. Ashtray
    11. Lights on/off switch
    12. Air circulation regulator
    13. Air inlets
    14. Inlet air temperature regulator
    15. Hand throttle
    16. Gear lever
    17. Gas pedal
    18. Brake pedal
    19. Clutch pedal
    20. Choke lever
    21. Handbrake
    22. Starter lever
     
    #497 Agent_Y, Sep 13, 2021
    Last edited: Sep 13, 2021
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  18. S.Ali.M

    S.Ali.M
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    How many selectable parts it has? Not just interior, everything such engine parts, head/tail lights etc. Can you count? I'm curious
     
  19. Agent_Y

    Agent_Y
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    160 slots not counting roof accessories.
    All of them:
    asdasdasd.png
    Amount of selectable parts... 458 in total if I counted correctly. And it's over 500 if you count the wheels, tires and hubcaps this mod adds. It's half the amount the Gavril Vertex has lol
    And I haven't even implemented yet almost any EL parts, convertible parts, rally parts or offroad parts...
    --- Post updated ---
    Yay, more parts! They still use old textures as placeholders, but at least the interior is complete again! The speaker has weight, the rest not. I made them all separate because the 600 version had different ones, and only it had a light switch lever, the 650 as you can see has a button switch. Maybe more types of radios and speakers could be made since they were aftermarket accessories, from the factory the car only had an empty hole where the radio would be, and the 650K had a glovebox where the speaker would be which conviniently could be used as a small speaker mount.
    asdasdasd.png
     
    #499 Agent_Y, Sep 13, 2021
    Last edited: Sep 13, 2021
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  20. HerbieTheRealBug

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    this is going to be the best mod ever made!
     
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