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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'Land' started by MRcrash, Oct 27, 2018.
bruh u cant read
Yes, I thought about using slidenodes but in this case making it properly jbeamed would be pretty difficult and also demanding to run.
What i thought about so far is maybe using glowmaps to just change the texture based on input. So basically when you press a key, rolled down door mesh will become invisible and rolled up one will appear instead.
Yeah what happened is the menu was too short and I needed to scroll down.
Try something like this: 2 slidenode rails with 3 nodes, the first 2 in each rail are the vertical sliding portion of the roller, and the last one in each rail is towards the top of the roof to allow the door to "roll up". 1. is the rail, 2. is the slidenode plane (4 nodes) and 3 is the outer roller door frame mesh.
In order for it to work better, since this is mostly to animate the mesh and doesnt really matter for collisions, it might be better to have the top 2 nodes of the slidenode plane that is for the door lower than you would think of putting them, so that there is more vertical travel time in the door before it starts to rotate up to the top section of the rail which is at an angle. Shown in blue are the hydros, I'd personally put them on the top row of nodes as they will have more control while moving and greater adjustment range for setting the top limit.
Will this mod be uploaded to repository?
It can't , because it's real vehicle, so copyright
will there be a body like this? A cheese wedge beavertail flatbed.
How come there aren't offroad heavy duty tires like the ones there are for the rear duallies? I feel it may not be as practical but I just like matching wheels and stuff. And I mean as an option for the front tires.
Very good vehicle.
Best mod 2020.
The details looks really delicate! This must be awesome! Anyway, it would be even more awesome if a 8x4 frame with fifth wheel upfit like the picture below was added. (with liftable axles if possible?)
well good news i got the model to show up correct way (and not diagonally inside the world 754km below the crust of the earth) and now the main jbeaming will start
I still dont have the spund even when disabling all mods
This is a really amazing mod, I love the detail. It does seem to tip over if there is weight in the tip truck tho. I played around with the node weight of the hubs. I changed them to 10, it was a lot more stable and didn't effect the handling.
Really well done. And thank you
that's kind of how it's supposed to be
Will the fire truck uplift break like the ambulance uplift on the h-series?
It's gonna be deformable as far as I know.
It shouldn't fall apart as the ambulance upfit does though, I hope it won't. These are some pictures of firetruck crashes I found, and it's hard to find any where the upfit is destroyed like that. Most crashes, even rollovers don't seem to do a lot of visible damage to the upfit, I think it would be very unrealistic if it would fall apart like a house of cards.
what a horrible set of pictures. blimey.
but yeh, i being deformable would be cool