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WIP MAN TGS Euro 6

Discussion in 'Land' started by MRcrash, Oct 27, 2018.

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  1. Crazy Killer

    Crazy Killer
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    I just realized that there is so many symbols on a single vehicle o_O
     
  2. Alex_The_Gamer

    Alex_The_Gamer
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  3. MRcrash

    MRcrash
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    Not yet, I have never done this before so I'll have to figure out how to do it.

    Yes, there will be regular and hydrodrive hubs to choose on all wheels. Right now the hydrodrive hubs aren't functional yet.
     
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  4. NOCARGO

    NOCARGO
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    It's a beautiful mod, I like all your work, MRcrash :)
    I found the best and most pretty (detailed) way to such gauge lights is to actually model them in Blender. It's a pain but
    the result is very pleasing. Then I assign them with custom electrics.values in a lua file and as glow maps.
     
  5. Alex_The_Gamer

    Alex_The_Gamer
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    • Agree Agree x 1
  6. MRcrash

    MRcrash
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    I have a texture file with all the icons, so I guess I can just add few square faces to the model and set up uv's for each one.
     
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  7. Alex_The_Gamer

    Alex_The_Gamer
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    i just saw you were making a manitou teleloader whats up with that?1
     
  8. NOCARGO

    NOCARGO
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    Sure, the result would be similar :)
     
  9. Mar4ick

    Mar4ick
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    can you show me progress of this MAN bcs my father is really excited about it
     
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  10. MRcrash

    MRcrash
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    Currently existing configs.
    comfigs.png
     
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  11. Alex_The_Gamer

    Alex_The_Gamer
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    oh my f****** god do you really not have a estimate of when this is going to finish?

    *whispering to self* i really need this
     
    • Agree Agree x 1
  12. fyamil2

    fyamil2
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    It's fine!;) Cool!:eek: How hard is your job? My hard work:(
     
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  13. Alex_The_Gamer

    Alex_The_Gamer
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    nice volvo what hp?
     
  14. fyamil2

    fyamil2
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    750 hp
     
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  15. ALEX3000

    ALEX3000
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    What engines are planned(HP power)?
     
  16. Crazy Killer

    Crazy Killer
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    Be patient, sir ;)
    --- Post updated ---
    Wait until everything on the list at his first post are completely done
     
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  17. Alex_The_Gamer

    Alex_The_Gamer
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    ik but when i saw the configs i went nuts lol:p
    --- Post updated ---
    probably like from 360 to 600
    --- Post updated ---
    rocking 3550 nm of torque;)
     
  18. TheInsider

    TheInsider
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    OMG just learned about this mod and it's so what I am waiting for, suspension on the cab, offroad capability, 4x4 and a MAN that's just cool! Can't wait.
     
  19. TheX

    TheX
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    • Agree Agree x 1
  20. fufsgfen

    fufsgfen
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    I don't think BeamNG has support for nearly all of those, there can't be working warning light unless there is some function that makes it lit and that would be lot of light turning on for wrong function or lot of non functional lights unless some custom code is made to create such function.

    So my guess is that not all lights will be functional.
     
    • Agree Agree x 1
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