Map Creation Error- No 'MissionGroup' found?

Discussion in 'Content Creation' started by TheGamingBear, Jan 10, 2014.

  1. TheGamingBear

    TheGamingBear
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    Joined:
    Jan 9, 2014
    Messages:
    25
    Hi all.

    I am Creating a map and I followed a Youtube video and It comes up with this error:


    I don't know what to do. Please Reply.

    Thanks.
     

    Attached Files:

    • screenshot_00001.png
  2. FunkyHunk

    FunkyHunk
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    Joined:
    Aug 12, 2013
    Messages:
    126

    I don't know if you've resolved this, but I had this error today. I went and looked at the Leap-of-death.mis file
    ("leap-of-death" is the name of the map I was working on.) Your map has that file in the name of your map. e.g: "Strolen_island.mis"

    I found this part of the map;

    Code:
     new LevelInfo(theLevelInfo) {         nearClip = "0.1";
             visibleDistance = "10000";
             decalBias = "0.0015";
             fogColor = "0.6 2.09744e-032 1.4013e-045 1";
             fogDensity = "0.001";
             fogDensityOffset = "-100";
             fogAtmosphereHeight = "500";
             canvasClearColor = "0 0 0 255";
             ambientLightBlendPhase = "1";
             ambientLightBlendCurve = "0 0 -1 -1";
             advancedLightmapSupport = "0";
             soundAmbience = "AudioAmbienceOutside";
             soundDistanceModel = "Linear";
             canSave = "1";
             canSaveDynamicFields = "1";
                desc0 = "A map for BeamNG Made by reginald - reg@bfmods.com 2013, Roads and lakes by FunkyHunk - Smash things up, or try to drive your way down without getting crushed! re-spawn on lower levels for a long road to the Top. Will you make it to the top before the darkness comes?";
                desc0A map for BeamNG Made by reginald - reg@bfmods.com 2013, Roads and lakes by FunkyHunk - Smash things up, or try to drive your way down without getting crushed! re-spawn on lower levels for a long road to the Top. = "A map for BeamNG Made by reginald - reg@bfmods.com 2013, Roads and lakes by FunkyHunk - Smash things up, or try to drive your way down without getting crushed! re-spawn on lower levels for a long road to the Top. Will you make it to the top before the darkness comes?";
                enabled = "1";
                levelName = "Leap-Of-Death";
    So, if I highlight what was wrong here in this codebox:

    Code:
     new LevelInfo(theLevelInfo) {         nearClip = "0.1";
             visibleDistance = "10000";
             decalBias = "0.0015";
             fogColor = "0.6 2.09744e-032 1.4013e-045 1";
             fogDensity = "0.001";
             fogDensityOffset = "-100";
             fogAtmosphereHeight = "500";
             canvasClearColor = "0 0 0 255";
             ambientLightBlendPhase = "1";
             ambientLightBlendCurve = "0 0 -1 -1";
             advancedLightmapSupport = "0";
             soundAmbience = "AudioAmbienceOutside";
             soundDistanceModel = "Linear";
             canSave = "1";
             canSaveDynamicFields = "1";
                desc0 = "A map for BeamNG Made by reginald - reg@bfmods.com 2013, Roads and lakes by FunkyHunk - Smash things up, or try to drive your way down without getting crushed! re-spawn on lower levels for a long road to the Top. Will you make it to the top before the darkness comes?";
    [U][B][COLOR=#b22222]            desc0A map for BeamNG Made by reginald - reg@bfmods.com 2013, Roads and lakes by FunkyHunk - Smash things up, or try to drive your way down without getting crushed! re-spawn on lower levels for a long road to the Top. = "A map for BeamNG Made by reginald - reg@bfmods.com 2013, Roads and lakes by FunkyHunk - Smash things up, or try to drive your way down without getting crushed! re-spawn on lower levels for a long road to the Top. Will you make it to the top before the darkness comes?";[/COLOR][/B][/U]
                enabled = "1";
                levelName = "Leap-Of-Death";
    There was an extra line of the description, making a mess of the code further down it seemed.
    I deleted the text I've highlighted for you, and it fixed it :)

    If you have an older version of the map lying around, open it in notepad, set the two mission files side by side, and scroll down until you find an anomaly.
     
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