Mapping the Automation vehicles?

Discussion in 'Content Creation' started by Honest Nick, Jun 13, 2019.

  1. Honest Nick

    Honest Nick
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    Good day. I want to know, it's possible to add UV mapping to the Automation vehicles?
    I mean, it's would be cool to see the sport or police versions of some custom vehicles (for example - that Ford Explorer body). If yes, how it's hard?

    Thanks
     
  2. 93Volvo240

    93Volvo240
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    Import your automation car into blender then select the body. Then in edit mode select all the parts you want to map. Then press the u key and select smart uv project. Export the uv as an image and draw on it in paint.net or gimp.
     
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  3. Honest Nick

    Honest Nick
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    Okay - next question. How to add a BeamNG lightbar and bull-bar to the Automation model? I know, it's possible, but idk how. :confused:

    9F99B6A0-BC98-4A9B-9329-A3F365115B71.jpeg
     
  4. EruptionTyphlosion

    EruptionTyphlosion
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    You'd probably have to edit the jbeam and such as you would adding parts to a normal BeamNG car.
     
  5. Honest Nick

    Honest Nick
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    deleted
     
    #5 Honest Nick, Jun 21, 2019
    Last edited: Jun 21, 2019
  6. 93Volvo240

    93Volvo240
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    I don't know how to do that but if you got automation through steam there is a lightbar in the workshop.
     
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