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Discussion in 'BeamNG Monster Trucks' started by enjoyinorc6742, Dec 4, 2016.
HOW DO YOU CHANGE THE DIRT COLOR?
The map looks really good like that too
place this in any of my tracks and it will work. open the zip, levels/mapname/art/terrain and place it.
IF YOU WANT IT TO WORK IN A MAP OTHER THAN MINE in a monster truck track. need to place this in MTfairgrounds map since everymap calls for textures from it. same location.
finally figured it out
IF THE CARS SPAWN WITH ENGINES AND WHATNOT, STRIP THEM THEM YOURSELVES. i dont know whats causing it to do that.
Louisville will lag you like crazy
How do you make the RockyDirt file into a paint.net file?
Drag it out and right click and open with an find it
A custom thing I did, thanks to Mike Bev for helping me get it working
any other tracks out there buy chance??
what bus or other mods do you guys use cause some of the maps load up with cars missing
So uh... how do I change a spawn point permanently?
what color did you use for that dirt?
opened a base car and stripped it. should work then since its not based on a .pc.
the dirt will still act like concrete unless you 1. name it a different internal name or 2. change game engine files which i have done so all act like dirt. 3. repaint it to just dirt
my bad, had the wrong file in there
should be good.
The Updated Louisville looks like this for me
clear cache or go to levels in the documents folder and delete louisville 2018 folder so it willrebuild it. lemme know asap, shouldnt be something on my end
--- Post updated ---
let me know issues asap
Hey guys I haven't play for very long and was wondering if anyone could help on how to build tracks for monster trucks? I've messed around in the map editor a little bit but not much luck. also the maps that are on this page are kickass! thanks for posting them.
I got a couple tutorials.
Any issues yall see?? Would replace owensboro
Damn looks way good!!! When can I download it?
Just 2 critiques-
1. The landing for the middle jump may be a little too far away
2. The section between the back flip containers is missing specific jumps
Otherwise the map looks great!