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material.cs not loaded if another .mis use it

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by thomatoes50, Nov 14, 2015.

  1. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    If i have a mesh in /levels/map1/art/shape/thing.dae
    and his material script /levels/map1/art/shape/material.cs

    If i use this dae in an other map them BeamNG want to load
    /levels/map2/art/shape/material.cs instead of the file from the folder of the mesh
     
  2. Spaceballs the Username

    Spaceballs the Username
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    Joined:
    Oct 13, 2015
    Messages:
    568
    That doesn't seem like a bug to me. It technically allows to .dae things to have different material properties if used on a different map. So if you want it to use the same materials.cs, why not simply copy the materials file along with the thing.dae?
     
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