Materials .cs to .json Converter Hello. I created some converter for materials. It supports both vehicles and levels materials.It generates new json materials for your specified mods. Depending on how much materials your mod have your game may hang or even crash! Not recommended to use when you have lots of mods or unclean userpath. Please note it’s not OFFICIAL converter. This will come in future surely! For advanced users only! How to generate new materials for old mods? Make sure you using at least BeamNG 0.17. Create file convert_material.txt in root of BeamNG documents folder. In this file specify path to your level or vehicle. (you can specify only one path for now) Run game. Press ~ (tilde) to run BeamNG console. Input extensions.load("util_convertitself") in console and press enter. After process game will close. Copy the generated .json files from your /Documents/BeamNG.Drive/vehicles back to your source files and remove all material.cs files, remove cache of your mod. Done Huge thanks to @thomatoes50 who helped me to clean code. Installation: As every mod, put zip in mods folder. If you like my work support me here!