i am trying to import some custom assets i am making, i have just a base color as a texture in blender just for testing now, but when i import the .dae in beam it's completely black in the preview and when i add it to the scene it's invisible. so what would be the best way to make materials in blender and import them correctly? i also want to make them pbr. this is what's in my main.materials.json "wall": { "name": "wall", "mapTo": "wall", "class": "Material", "persistentId": "31994a3f-71d7-48b8-a302-bfb52ce4e87a", "Stages": [ { "diffuseColor": [ 1, 0.5, 0.200000003, 1 ] }, { "diffuseColor": null }, { "diffuseColor": null }, { "diffuseColor": null } ], "translucentBlendOp": "None"