materials from blender

Discussion in 'World Editor' started by cosmo centrale, Jan 14, 2023.

  1. cosmo centrale

    cosmo centrale
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    Joined:
    Mar 25, 2022
    Messages:
    19
    i am trying to import some custom assets i am making, i have just a base color as a texture in blender just for testing now, but when i import the .dae in beam it's completely black in the preview and when i add it to the scene it's invisible.
    so what would be the best way to make materials in blender and import them correctly? i also want to make them pbr.

    this is what's in my main.materials.json

    "wall": {
    "name": "wall",
    "mapTo": "wall",
    "class": "Material",
    "persistentId": "31994a3f-71d7-48b8-a302-bfb52ce4e87a",
    "Stages": [
    {
    "diffuseColor": [
    1,
    0.5,
    0.200000003,
    1
    ]
    },
    {
    "diffuseColor": null
    },
    {
    "diffuseColor": null
    },
    {
    "diffuseColor": null
    }
    ],
    "translucentBlendOp": "None"
     
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