Would there be a way to rotate mesh road texture which appears turned 90 degrees on side of the meshroad object? Spoiler: Further lengthy explanation of the situation For some reason I decided to make a guardrail from mesh road, perhaps mostly due my inability to produce actual model with other means, but while guardrail texture itself is most certainly in appropriate form and direction in texture file, when applied to mesh road texture seem to have turned 90 degrees to right or perhaps it was to left, my memory is not quite there with me at the moment, but certainly result was not quite the desired one as you may well imagine. My trouble here is that same texture would be used by other items so rotation of actual texture so that guardrail would be placed on it's side, is perhaps not the most desirable solution