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Unsolved Mesh turns wired when I turns combine to another mesh

Discussion in 'Mod Support' started by Dean Wang, Mar 14, 2018.

  1. Dean Wang

    Dean Wang
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    So I mirrored my mesh then tried to combine it to another mesh then this happened


    Before combining them together it looks fine
    Blender_C__Users_TheYe_Documents_Moddingstuffs_blendersaves_realramblend3_13_20189_57_08PM.png
    after combining them it turns wired and shit
    Blender_C__Users_TheYe_Documents_Moddingstuffs_blendersaves_realramblend3_13_20189_57_14PM.png
     
  2. Iro

    Iro
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    ...wired? wat?
     
  3. Taza

    Taza
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    Do you mean weird? That's the normals flipping for what ever reason, go to edit mode, select all and recalculate normals (was it ctrl+n?).
     
    • Agree Agree x 5
  4. Dean Wang

    Dean Wang
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    no.
     
  5. Iro

    Iro
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    you can also go to a tab on the left (i believe shading or uvs or something) where theres a button to recalculate normals
     
  6. BombBoy4

    BombBoy4
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    Yes, it is Ctrl+N to recalculate normals and Ctrl+Shift+N to reverse the normals.
     
    • Agree Agree x 1
  7. adrian2013

    adrian2013
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    If it's not flipped normals, you've got double faces than
     
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