Hello I have a materials.cs the mesh is mapped its addressed properly to the jbeam files yet it wont appear, and is throwing the VY node error in the LUA It pertains to a Quad exhaust for a V8 89 Pessima i am making- but the V8, transmission and all will show up, but not the exhaust, which is throwing the error. I have never had this happen with a model, and not been able to fix it like i normally do. any ideas? Because im stuck
To position mesh, game needs some distance upon three axis, X, Y and Z. VY node error means that game could not tell what is distance between Y points, that is nodes along Y axis, usually happens if you have node group for mesh set so that it has width and height but no distance on back/front axis. I haven't figured out how to make mesh of string to appear, node/beam structure of string does not exactly give 3 dimensional coordinates, your case might have some similarity to issue.
Hmm ok This is what I figured- and I guess I will have to redo the jbeam so it encompasses the whole mesh. Thank you!