DO NOT RE-UPLOAD OR UPLOAD TO ANOTHER SITE Fly the Dolphin with twin turbine engines, interactive cockpit controls, retractable landing gear and configurable rescue equipment. Choose a private or utility finish, fit pontoons for water operations, or carry cabin ballast for an extra challenge. Features • Twin engines with independent failure behaviour. • Four-blade main rotor and enclosed Fenestron tail rotor. • Animated cyclic, collective and yaw pedals. • Clickable cockpit and cabin doors. • Cockpit lighting, navigation lights and searchlight. • Functional rescue hoist and separate training-load configuration. • Retractable wheels or optional pontoons. • Live digital instrument displays with ignition-controlled power. • Four civilian paint styles: Plain, Executive Pinstripe, Touring Sweep and Utility Workline. • Payload configurations with 200 kg or 500 kg simulation ballast. Controls Use BeamNG’s standard ignition control to start and stop the engines. Change bindings under Options → Controls → Vehicle Specific. Getting Airborne Start the engines and let the main rotor settle around 355–360 RPM in Flight mode. Raise collective gently to lift off. Use small cyclic and pedal inputs to control movement and heading. To land, descend gently, establish ground contact and progressively lower collective. Centred collective returns to hover trim while airborne; it does not hold altitude automatically. Available assist modes: Auto Level, Angular Rate Stabilize and Off. Cockpit & Equipment Click the existing cockpit switches to operate supported lighting and equipment. Use the interior or exterior door handles to open and close doors. Assign hoist actions under Vehicle Specific controls. The powered winch requires an operating engine. Select Rescue – Training Load to spawn the separate load. Known Issues • Auto Level can pitch the nose up at forward speed while forward cyclic is held. • Slight tail flex remains under investigation. • Heavy node-grab loads can crease blade roots. • Console screens provide live monitoring rather than a full navigation/FMS simulation. Credits Thanks to @stefan750 for the Lua template. https://www.patreon.com/Ashmaker000/posts/early-access-mh-172551963
Don't forget, you can also pay $7.50 for mods that he's already released for free on the repo! What a deal!
Template? You have a fully working MH-65 Dolphin Helicopter --- Post updated --- Yeah its called supporting a mod creator.
Well you obviously don't know what your talking about as this is a self jbeam mh65 Dolphin which ive done, it has interactive doors, interactive buttons and more so no this isn't a reskinned bell407 at all.
I got confused with the V22 thing. What I mean is that the whole flying physics are the same as the Bell, even tho this mod looks amazing, imo 11 euros is way too excesive
I used stefan750 physics because its the best, Okay what price would you say is acceptable? I'm happy to hear feedback on that but I cant make it free.
Well, the thing is what if I take a sunburst, slap a Toyota Camry body and call it a day, and ask three times the price of scratch-made mods like the Gavril Scout.
That's a different example as mine doesn't have the bell 407 body, as I said its a custom body the only thing from the bell which was use as a template was the lua and even then mine is adapted and not exactly that.
for once I agree with you --- Post updated --- its like one of those poorly meshslaped an 12s but pricey
This is not a meshslaped, I have put a lot of effort into making this so it will be paid. In the future I will make it free but while its in Early Access because I have other bits I want to add to it and need to fix the known issues then it will be paid.