Experimental Mine-able block

Discussion in 'Props' started by Agent_Y, Jun 5, 2021.

  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    This is a block.
    A very solid one, shouldn't break on impact, unless you hit it at like 400 km/h or so.
    asdasdas.png
    It stays on or above the ground, can't be moved.
    But it has a special feature to it: It can be mined!

    How does it work? You need to approach the block at a specific angle and a trigger should appear. You hold the mouse button for some time and it breaks!
    Breaking causes a sound to play and particles to show, the mesh disappears of course and the collision is disabled.
    There are multiple variants to choose with varying strength (time required to hold to break it):
    dasasdas.png
    How did I do it, you may ask? There is no LUA or other coding involved except for the bare minimum for the trigger to work. All is physics. The Jbeam file has some comments explaining which nodes and beams are for what. It's a pretty complex system, so it may not work on uneven surfaces, behaves completely random when you try to grab a node from it (usually this results in breaking), and it relies on gravity so changng it may alter the way it works. I have not tested how many of these you can spawn before it gets laggy but possibly a lot because it's as low-poly as it can get and the textures are simple too, you can probably spawn like thousands and build a building or something out of them.
    Sometimes you can have a weird bug where the trigger box doesn't disappear, don't ask me why it happens because I have no clue. Also, try to aim at the corners of the block instead of the walls to see the box.
    This mod will likely not recieve any updates, it's just a one time experiment, can't go on repo because of copyright I think.
     

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    #1 Agent_Y, Jun 5, 2021
    Last edited: Jun 5, 2021
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  2. Dense Water

    Dense Water
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    This is really cool. Nice job man
     
  3. a plane guy

    a plane guy
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    My dreams have come true!
    Nice mod!
    (The diamond textures are upsidedown btw)
     
  4. Agent_Y

    Agent_Y
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    Probably a lot of textures are wrong, I just slapped them on the UV map without thinking much because I wanted the mod finished faster lol
     
  5. a plane guy

    a plane guy
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    Ultimate sped
    But anyway it is just the diamond one i think ill check
    --- Post updated ---
    Nvm the cobble wood And stone are all muggled but still
    Minecraft
     
  6. Cincinnatus

    Cincinnatus
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    Super cool!
     
  7. adamwhitherghast

    adamwhitherghast
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    perfect we already have a minecraft map
     
  8. Agent_Y

    Agent_Y
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    Compatibility check: Mod still works.
     
  9. Sanedish

    Sanedish
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    Just add a few more Textures and we can Start Rebuilding Minecraft in BeamNG.Drive :D













    On High-End-Gaming-PCs...
    PS: obsidian texture is laterally
     
    #9 Sanedish, Jul 18, 2021
    Last edited: Jul 18, 2021
  10. I don't know who I am.

    I don't know who I am.
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    You are an absolute legend.
     
  11. Yash_gamin144

    Yash_gamin144
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    they liked this block idea so much, they made a full game based on it, its called Minecraft, you may have not heard about it :)
     
    • Like Like x 3
  12. elcamino

    elcamino
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    :) now i can do crash tests without a outdated map! ON THE AMAZING GRIDMAP
     
  13. shinchanf1

    shinchanf1
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    can not destroy blocks with creepers
    screenshot_2023-04-29_11-54-58.png screenshot_2023-04-29_11-54-19.png
    :(
     
  14. Bakasan

    Bakasan
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    Did you just mine an Obsidian??:eek::eek:

    Very cool mod anyways, cant wait for a mineable TNT block :cool:
     
  15. LegThePeg Official

    LegThePeg Official
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    Hey @Agent_Y, do you think you will update the textures for the 1.14 texture update?

    Also like the geometry dash icon
     
  16. Agent_Y

    Agent_Y
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    I didn't know there was a texture update but I'm not touching this mod, you can replace the textures yourself, it's easy
     
  17. LegThePeg Official

    LegThePeg Official
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    Ah, ok
     
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