This is a block. A very solid one, shouldn't break on impact, unless you hit it at like 400 km/h or so. It stays on or above the ground, can't be moved. But it has a special feature to it: It can be mined! How does it work? You need to approach the block at a specific angle and a trigger should appear. You hold the mouse button for some time and it breaks! Breaking causes a sound to play and particles to show, the mesh disappears of course and the collision is disabled. There are multiple variants to choose with varying strength (time required to hold to break it): How did I do it, you may ask? There is no LUA or other coding involved except for the bare minimum for the trigger to work. All is physics. The Jbeam file has some comments explaining which nodes and beams are for what. It's a pretty complex system, so it may not work on uneven surfaces, behaves completely random when you try to grab a node from it (usually this results in breaking), and it relies on gravity so changng it may alter the way it works. I have not tested how many of these you can spawn before it gets laggy but possibly a lot because it's as low-poly as it can get and the textures are simple too, you can probably spawn like thousands and build a building or something out of them. Sometimes you can have a weird bug where the trigger box doesn't disappear, don't ask me why it happens because I have no clue. Also, try to aim at the corners of the block instead of the walls to see the box. This mod will likely not recieve any updates, it's just a one time experiment, can't go on repo because of copyright I think.