1. Stuck or having problems creating your mod?
  2. GPU Fatal Error? Intel HD Graphics 620/630 Crashes? Help us solve them!
    Dismiss Notice

On Hold Miramar Atarashī (2020 Miramar)

Discussion in 'Land' started by Velstydez, Aug 20, 2019.

?

What would you rather have first?

Poll closed Sep 10, 2019.
  1. Electric Miramar with properly designed chassis from the ground up (floor batteries, new susp)

    34 vote(s)
    37.4%
  2. Modified Miramar mody (stronger, better susp) with modern IC engines

    57 vote(s)
    62.6%
  1. I_Nightie_I

    I_Nightie_I
    Expand Collapse

    Joined:
    Oct 25, 2018
    Messages:
    23
    I really dont like the cylinders too but it is what it is..
     
  2. I_Nightie_I

    I_Nightie_I
    Expand Collapse

    Joined:
    Oct 25, 2018
    Messages:
    23
    any update?
     
  3. Velstydez

    Velstydez
    Expand Collapse

    Joined:
    Apr 4, 2018
    Messages:
    113
    This weekend maybe
     
    • Like Like x 4
  4. 7UN3R

    7UN3R
    Expand Collapse

    Joined:
    Feb 6, 2019
    Messages:
    24
    when is it available for download?
     
  5. marijn123@lol

    marijn123@lol
    Expand Collapse

    Joined:
    Apr 24, 2017
    Messages:
    801
    when it is done
     
    • Agree Agree x 9
  6. Velstydez

    Velstydez
    Expand Collapse

    Joined:
    Apr 4, 2018
    Messages:
    113
    I'm afraid this is gonna take a loooong time.
    So far it's only a test with the miramar jbeam. upon analyzing, i have decided that a modification of it will do well. but a lot of scratch jbeam will be made. be patient as this is new for me, so far i have been able to learn everything i have attempted to, and i am able to understand the jbeam files fairly well, but it will take very long to get this working well and more so with a level of quality that is matching to the 3d model.
     

    Attached Files:

    • BeamNGdrive-017129059-RELEASE-x6428-Sep-1910_43_49PM.png
    • Like Like x 16
    • Informative Informative x 3
    • Agree Agree x 1
  7. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    3,044
    keep in mind the Miramar Jbeam is nowhere near as safe as a modern car.
    you will most definitely have to adjust values to create proper crash zones, etc.
    looks great though!
     
    • Agree Agree x 9
    • Informative Informative x 4
  8. Velstydez

    Velstydez
    Expand Collapse

    Joined:
    Apr 4, 2018
    Messages:
    113
    i will do my best regarding that, but its no easy task at all.
    so far the jbeam has been adjusted in shape, now im in the process of adjusting node weights and beam strenghts/damping

    from what i have seen this is more complicated than i initially thought so as not to cause instabilities... any tips are much appreciated
     

    Attached Files:

    • beams.png
    • Like Like x 22
  9. lolbit676

    lolbit676
    Expand Collapse

    Joined:
    Aug 19, 2017
    Messages:
    20
    the mod is looking great. Wish I had talent like this lmao! Keep up the good work
     
    • Agree Agree x 2
    • Like Like x 1
  10. ThreeDTech21

    ThreeDTech21
    Expand Collapse

    Joined:
    Sep 27, 2013
    Messages:
    1,529
    I think it would be better if you used major parts of the official miramar jbeam since recreating a whole new one would almost be a waste of time since the jbeams would be very similar, you could just skin it to parts of the miramar jbeam and then tweak placements and values to suit the modern miramar, would save tons of time!
     
    • Agree Agree x 9
  11. CubeSquared

    CubeSquared
    Expand Collapse

    Joined:
    May 19, 2019
    Messages:
    36
    I agree but since this is a modern recreation of it wouldnt it be much safer and have better crumple zones and such?
    Still I think he should totally do that for now and adjust it once the mod has taken shape. very excited for this, and i think he should do the miramar jbeam and focus on all the other aspects for now.
     
    • Agree Agree x 7
  12. Velstydez

    Velstydez
    Expand Collapse

    Joined:
    Apr 4, 2018
    Messages:
    113
    I'm trying to make crumple zones in the frame and generally adjust the stiffness to the new structure. Aka make the greenhouse stiffer and more solid but the hood and trunk zones lighter and more deformable. But as you might now that's delicate stuff and its easy to mess the jbeam up. Anyways that's where I am at now. Progress will be ultra slow from now, but i'm not losing motivation. Eventually I will have some proper time to work on this and big progress will be made. Once the frame is sorted the rest should be quite easy. Although it depends of course on the level of detail I go into, since I do want to make stuff like a completely new rear sub-frame and suspension.

    Btw, off topic, but the reason I wont have barely any time for this is that I am now working on actual real life car design as part time job :D
     
    #192 Velstydez, Oct 2, 2019
    Last edited: Oct 3, 2019
    • Informative Informative x 7
    • Like Like x 1
  13. ATB

    ATB
    Expand Collapse

    Joined:
    Jul 18, 2019
    Messages:
    16
    It looks good
     
  14. CubeSquared

    CubeSquared
    Expand Collapse

    Joined:
    May 19, 2019
    Messages:
    36
    Hey Velstydez, I am in love with the interior you made, but wouldnt a car that modern have airbags? The middle of the steering wheel looks a little small for that. Again its no big deal I'm just wondering.

    also including the SRS AIRBAG symbol would be a nice touch!

    The passenger airbag does take up a lot of space where the current glove box is so if you leave that one out I completely understand. But a steering wheel one could be more easily added.

    Edit (again): looking back at the model it would be possible to design the glove box to leave room for the airbag. Really it wouldn't be that noticeable if it came out from behind the box, all youd need to represent it is a airbag symbol.
     
    #194 CubeSquared, Oct 3, 2019
    Last edited: Oct 4, 2019
    • Agree Agree x 8
  15. GotNoLimbs!

    GotNoLimbs!
    Expand Collapse
    Banned

    Joined:
    Jan 10, 2019
    Messages:
    442
    About the engines:
    Because In-Canon this would probably be made solely as a limited-edition nostalgiaboner mobile, I'd think some direct-injected four bangers (1.6 and 1.9) would do it just fine. Seeing as how those engines are already in-game and wouldn't be a hassle to model.
     
    • Agree Agree x 2
    • Like Like x 1
  16. killstreak451

    killstreak451
    Expand Collapse

    Joined:
    Dec 28, 2015
    Messages:
    1,772
    will this include paddles for the AT models?
     
  17. CubeSquared

    CubeSquared
    Expand Collapse

    Joined:
    May 19, 2019
    Messages:
    36
    Hey so besides the airbag suggestion (see my last post) I have a few other things to add. A 2-door variant would be really cool, especially one that could drive like a dodge hellcat or something and have a super cool engine sound. I'd like that.
     
  18. Velstydez

    Velstydez
    Expand Collapse

    Joined:
    Apr 4, 2018
    Messages:
    113
    Right now I have the etk engines ready, plus the electric version, and im pretty happy with that.
    --- Post updated ---
    Umm, if I find a way to integrate them in the design maybe, but I don't think so. I know it's modern but it doesn't fit in the retro part to me. The ATs will be classic smooth converters, not farting dsg's.
    --- Post updated ---
    Well there's a tiny lil bit of difference between suggesting airbag symbols and a 2 door variant lol. The airbags are a good idea and easy to implement, but the 2 door variant would be a tooon of extra work given the way the car is made and the level of detail. Maybe for 2030
     
    • Like Like x 3
  19. GotNoLimbs!

    GotNoLimbs!
    Expand Collapse
    Banned

    Joined:
    Jan 10, 2019
    Messages:
    442
    I had brain small, didn't know you already had engines planned.
    Good luck!
     
  20. Cool guy 66

    Cool guy 66
    Expand Collapse

    Joined:
    Jan 15, 2017
    Messages:
    55
    I know this is asking a lot but can u add an option of a V12 like the Toyota century?.if this is not possible can u atleast animate the paddles or the manual gearnob so it moves when I change gears.
     
    • Agree Agree x 8
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice