Can I mirror a flexbody in jbeam without duplicating its mesh? It is flipping normals if I just scale it as -1. I want to do some exhausts for V-engine using vanilla meshes. No problem for me just copy mesh and mirror it in blender, but it is better to use vanilla mesh that can be updated by BeamNG devs.
That could work, to have it like this: Code: "flexbodies": [blah blah blah], ["something_exhaust", ["something_exhaust"]], ["something_exhaust", ["something_exhaust"], SCALE MODIFIER GOES HERE, X SCALE -1 REST STAY THE SAME], ,
As I said, scale -1 not work, it is totally flipped: Used this code in jbeam: Code: "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["coupe_exhaust", ["coupe_exhaust_L"], [], {"pos":{"x":0, "y":0, "z":0}, "rot":{"x":0, "y":0, "z":0}, "scale":{"x":1, "y":1, "z":1}}], ["coupe_exhaust", ["coupe_exhaust_R"], [], {"pos":{"x":0, "y":0, "z":0}, "rot":{"x":0, "y":0, "z":0}, "scale":{"x":-1, "y":1, "z":1}}], ],