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Missing faces on mesh

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Grille, Jul 3, 2022.

  1. Grille

    Grille
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    Joined:
    Aug 17, 2019
    Messages:
    208
    Hi

    I Found a bug on my alps map, for some reason the game doesn’t render this face.
    I the opened the collada mesh(alps_bt.dae) in blender again, the face is there...

    I also cleared cache, didn’t help

    What is also interesting: Visible Mesh collision still works on that face…
    Btw some time ago I had the reverse problem, where a face hadn’t collision while being visible…

    When I delete or add faces to the mesh the missing face moves a bit, seems to be an indexing problem???

    20220703195052_1.jpg
     
  2. tritekstyn

    tritekstyn
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    Feb 10, 2016
    Messages:
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    sounds a bit too obvious but have you tried to flip the normals of that face
     
  3. Grille

    Grille
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    First thing i checked xD
    In that case the face would be visible from the other side, and collision would not work the way it does, both not the case.

    but thanks ^^
     
  4. Joobles

    Joobles
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    Sep 30, 2017
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    If it's on a model you could try making the texture double sided and if the shading is wrong you can select invert backface normals
     
  5. Grille

    Grille
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    Tried that, face is still not visible, but collision work, pretty sure it could be a problem with beams renderer.
     
    • Agree Agree x 1
  6. Joobles

    Joobles
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    If it's a large model that could be it, maybe try splitting it into multiple models that you put down separately
     
  7. Grille

    Grille
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    Aug 17, 2019
    Messages:
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    problem i now gone, not sure but maybe they did something in the latest hotfix.
     
  8. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    If they did then it wasn't documented
     
    • Agree Agree x 1
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