Released Mitsubishi Evo IX (Fix on page 20)

Discussion in 'Land' started by LJ74, Aug 24, 2020.

  1. ParadoxShiba

    ParadoxShiba
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    ikr.
     
  2. Crazyjello23

    Crazyjello23
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    Does anyone know why, as much as this damage that’s been done to the rear taillight they didn’t break?
     

    Attached Files:

    • 30D0FF62-DFED-4EF2-84BE-F27BA629AA00.jpeg
  3. RobloxFan2

    RobloxFan2
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    Will this have a LHD version?
     
    • Agree Agree x 1
  4. EmizarPL

    EmizarPL
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    Some values in Jbeam files must be incorrect.
     
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Either that or there is no broken taillights texture and it just uses the same one for normal and broken ones
     
    • Agree Agree x 2
  6. Crash.

    Crash.
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    No Eddie we don't have any beans.
     
  7. Deleted member 399306

    Deleted member 399306
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    What mod is that silvia?
     
  8. DaddelZeit

    DaddelZeit
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  9. ab_got_2007

    ab_got_2007
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  10. DaddelZeit

    DaddelZeit
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    You do know that two accounts per person is not allowed?
     
  11. ab_got_2007

    ab_got_2007
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    what? ive never heard of such strange rule.
     
  12. DaddelZeit

    DaddelZeit
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    Many people got banned because they had alt accounts.
    As seen in forum rules I.4 "It's prohibited to create and use alternative accounts for any purpose." it IS a rule.
    source: wiki.beamng.com/Forum_Rules
     
    • Agree Agree x 5
  13. ab_got_2007

    ab_got_2007
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    i guess i have to delete it lol. well i will delete it when i have access to my school computer in school.
    either way thanks for telling me that because i dont wanna get banned and be hella confused.
     
    • Like Like x 3
  14. Cincinnatus

    Cincinnatus
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    This is not my post, this isThreeDTech21's. He explains how to make a broken glass texture, I'm not sure if you use it for lights I havn't tried it yet.

    You need a texture that the can be switched to when the glass get broken, currently there is no texture to switch to so BeamNG throws in the default "No Texture" texture

    below is an example of a jbeam that is doing texture switching. It is under the "flexbodies" section with some extra programming to allow it to switch on a node/beam change.

    Note the arrows and circle


    The "deformMaterialBase":"schoolbus_glass" This is the texture that is there when nothing has happened

    The "deformMaterialDamaged":"schoolbus_glass_dmg" This is the texture that will show up when the glass is broken.

    You will need a defined material that BeamNG can pull from to load the damged glass texture, it must be listed in your materials file (or pre-loaded from the commons file)

    Below is the texture in my materials file which list the damage texture.
     
  15. MacGhost

    MacGhost
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    hot
     
    • Agree Agree x 1
  16. Cincinnatus

    Cincinnatus
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    ?
     
  17. MacGhost

    MacGhost
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    it looks good
     
  18. djameh

    djameh
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    Does anyone know how to make it capable of more power? it has drag parts but doesn't have the power to match
     
  19. kill it

    kill it
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    every car in this mod has the same wheels as the beater
     
  20. Jakux

    Jakux
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    You don`t have a wheel mod. It`s on a first page
     
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