Solved Mod Crashes game upon spawn

Discussion in 'Mod Support' started by TechMechanic, Dec 19, 2018.

  1. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    I tried working on this mod, however when selected, the game gets stuck loading it before crashing.
     

    Attached Files:

    • C4.zip

      File size:
      18.5 MB
      Views:
      169
  2. SHOme1289

    SHOme1289
    Expand Collapse

    Joined:
    Nov 6, 2013
    Messages:
    1,286
    check the console (~ key), and at the beginning of the red spamming error messages tells you what is wrong, there might be syntax error or something not in the right place.
     
  3. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    I cant, the game crashes while loading the vehicle and therefore I cant check the console
     
  4. DePains

    DePains
    Expand Collapse

    Joined:
    Nov 27, 2017
    Messages:
    105
    I tried to load it, game hanged indefinitely.
    I got this in the log file (C:\Users\***\Documents\BeamNG.drive\beamng.log) :

    Code:
     86.14608|I|BeamNGVehicle::spawnObject|Spawning object 'Charmund Cuatro' with config: vehicles/Charmund Cuatro/Charmund Cuatro.pc
     86.19587|D|libbeamng.lua.V.default.init|spawning vehicle vehicles/Charmund Cuatro/
     86.25427|D|libbeamng.lua.V.default.init|  using partconfig filename vehicles/Charmund Cuatro/Charmund Cuatro.pc - path:vehicles/Charmund Cuatro/
     86.25453|W|libbeamng.lua.V.partmgmt.load|unable to open file for reading: vehicles/Charmund Cuatro/Charmund Cuatro.pc
     
  5. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    I'll try fixing that, see if it helps to add a .pc file
     
  6. DePains

    DePains
    Expand Collapse

    Joined:
    Nov 27, 2017
    Messages:
    105
    Unfortunately as I don't know how to make cars yet, I won't be of much help here.

    Good luck to you !
     
  7. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    NVM the pc file didn't change anything.
     
  8. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    Does anyone know if this is due to the 0.14 last hotfix? Or 0.15 update?
     
  9. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Uhm, odd indeed.
    @estama may know more about this.

    I notice that your main slot is charmand_4.jbeam, but your reference nodes are actually in a sub-part (the chassis).
    I'm not entirely sure if this is fine.
    I'd also check if some slot is create a loop
     
  10. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    There are no loops, I'll also check to see if moving the ref nodes to the main jbeam helps
     
  11. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    Changing the ref nodes did nothing, however I can sort of get it to spawn after deleting 60% of the files. I'll just try and narrow down which was the issue. :)
     
  12. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    This appears to be the broken file, however I cannot see why it stops the vehicle spawning
     

    Attached Files:

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice