Mod repository API

Discussion in 'Ideas and Suggestions' started by ESilva15, Oct 12, 2025 at 3:11 PM.

  1. ESilva15

    ESilva15
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    Joined:
    Oct 11, 2023
    Messages:
    2
    Hello,
    I hope to find you all in good spirits and that this is the correct forum to place this question.

    Regarding the mod repository. I seek to find if there's an API for the mod repo that we can use for custom local mod handling.
    We would need access to mod listings and downloading and so on. Mostly GETs I recon.
    Correct if I'm wrong about this: there seems to be an API on `api.beamng.com` (currently resolving to 178.63.18.146 here). And looking at how the requests are implemented in Lua, it seems it is required to generate an authorization token to use this API which happens securely on the C++ side and without a Lua api for retrieving it. So, we can use the functions to manage mods inside BeamNG as a mod, but not create a custom software to handle it, correct?

    Is there any hopes of making this API accessible to users? Either by generating a `dev` account with certain privileges or just having rate limited tokens on our acconts?
     
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