Solved Mod vehicle does not work

Discussion in 'Mod Support' started by Brian_Br, Jul 26, 2016.

  1. Brian_Br

    Brian_Br
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    Joined:
    Jul 20, 2016
    Messages:
    11
    A few weeks, I have been working on a Ford Angila 1960's. the body, Jbeams and materials are ready. But when trying to preview the vehicle in the game, the game, the error and closes.
    A few weeks, I have been working on a Ford Angila 1960's. the body, Jbeams and materials are ready. But when trying to preview the vehicle in the game, the game, the error and closes.
    Thank you very much in advance.
    (Sorry for spelling errors, English is not my native language)
     

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  2. naguluna

    naguluna
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    Aug 31, 2013
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    hmm... i never experienced something like that, maybe the devs can help you. but your model is way too detailed! there is too much polygons, i dont know is that is the cause of the crash, but you should take care of that.
     
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  3. burilkovdeni

    burilkovdeni
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    ___________________________________________________________________________________________________________________________

    The reason it is cashing is because there are ~15000 nodes in the Anglia.jbeam by @Brian_Br .

    You should be using max 150 nodes for the whole car.
     
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  4. meywue

    meywue
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    BeamNG Team

    Joined:
    Nov 19, 2015
    Messages:
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    Hey,

    as @nahuelito007 already said the jbeam is way too detailed. I removed 14k nodes and almost all the beams for testing purposes and the game is at least not crashing anymore.



    I recommend you to start with some nodes and beams and amplify it later on.
     
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  5. Brian_Br

    Brian_Br
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    Jul 20, 2016
    Messages:
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    Unfortunately I'm not having time to work with the mod, and really became very complicated model, but I'll do the vehicle with nodes and simpler beams. With this plan to get success.
    Thank you.
     
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