Models that were originally mad in Sketchup are buggy when in 3DS Max, even if a .dae

Discussion in 'Content Creation' started by Again_Dejavu, Feb 12, 2014.

  1. Again_Dejavu

    Again_Dejavu
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    Joined:
    Dec 26, 2013
    Messages:
    717
    I've been working on my Mod which collects multiple mods so they'll be all in one vehicle, but some mods refuse to port into 3DS Max correctly, causing parts to be lost.

    It's exasperating.
     
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