So we all got warning that some mods would be broke due to the update. So here all of the things that go wrong with maps, cars, and mods due to the update post here so the creators can get started on fixing them and making it so that the mods, cars, and maps can be played and used with the update. SO START COMPLAINING XD
i see what you did there.... Haha this is for like when everybody is settled and stuff... for teh futur
The idea is good. Once people will start filling with broken mods reports, you should build an organized list on the first post so we don't have to read through all the posts.
Tested: Subaru by dkutch and 49 Cadillac by Myth. Both have problems with the lights (they are to bright and not really well pointed) Otherwise they work great.
Your number of posts... Anyways, I'm still downloading...One reminder to everyone: leave your updater running after you finish downloading, it speeds everyone else up!!!
Tested: Nade's Crown Vic BUG: groupings are messed up, if you press the "Break all Breakgroups" button, a strange line shows up other then that, works perfectly
I just tried a track of mine with a Lua coded OSD and I don't know where to even start in attempt to fix this stuff..
Well nearly every cars lights are broken and have to be fixed. Also some textures for tires, they look shiny.
The ugly hack I used to make a kind of launch ramp in Sketch City no longer works. Not much I can do about that as far as I know. So sorry if you liked that feature but it is no longer working
The slippery surfaces in my map are gone, and I can't seem to be able to edit the new groundmodel.lua, anytime I add anything following the correct syntax it brakes everything and cars have no grip at all.
I notice that the Covet's high beams don't light up when you put the lights on, then the highbeams...they don't turn on, all the other lights work. also noticed the dash lights don't work except the indicators, but I have specific color/brightness/contrast settings on my laptop.