Hey all, i'm new to this forums, I was looking for support on a project i'm working on Unity3D engine but my question is if I can use BeamNG for this project using the car physics and realism I really liked it!, I got enough props to build a city. Let me show... This is a first test I did early this year for a basic driving game, which helps me in testing for the future city building game... (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) At this case, I'm working on new props in low poly, so in that way, computer can process the game in best frame rate possible, everything completelly in 3D and real time. Will do props of everything! highrises, mid rises, stores, commerces, highways, roads, schools, hospitals, city halls, etc etc everything completed in prefabs (Unity3D), so you can place it in your city terrain, all props are detailed using normals and bumps for better realism. In this project you can make your own city and play GTA on it, i'm not sure if this can be implemented in beamNG with better quality... (imported from here) At this example, we can see a single home, how it might look in game, now I as I said I got more than 1,840 homes like these ready for to use in this program. I got modeled 92 low poly homes, using 20 textures that works for every home as same, that we get 1,840 variations + invert models, all with normals and speculars. (imported from here) This is a phisics example using a stop sign, when it detects any collision it activates to collapse, I mean, you can get your car over that sign without stoping you, similar actions will be used for street poles, mail boxes, some trees, etc So, I wonder if this could work to BeamNG for making cities and play on it.... if its possible I would love to contribute by making buildings, props, light poles, highways (american style) of everything... Cheers