Released Monaco But Ruined

Discussion in 'Terrains, Levels, Maps' started by zman_in_space, Jul 27, 2025 at 4:09 PM.

  1. zman_in_space

    zman_in_space
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    Nov 13, 2013
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    Zooming Past and Mr. V's garage decided to 'enhance' Monaco by tweaking the layout. I thought it would be unfair to the good people of BeamNG to deny them the experience, nay, the privilege of getting to race on this 'hofixed' version of the historic circuit. Alright, the 'hotfixes' may have been closer to making the track 'hot garbage', but I couldn't pass on the opportunity to bring this map to more people. With Zooming Past and Mr. V's blessing, I enlisted the help of Butch13 Gaming and we got to work.

    We took this map and tried to keep it as true as possible to the map that Zooming Past had uploaded, but we couldn't help ourselves from tweaking some things. Other games just use a water texture because water isn't meant to be driven through? Nonsense! Put real water in there, and the drivers can just figure it out. It might even lead to a few shortcuts...
    We also added some personal flair to show off some of the blender skills we had picked up while patching a few holes in the map.

    'Pole' position has a whole new meaning at this version of Monaco. Watch out!

    Be sure to check out Butch13 Gaming and myself, zman_in_space, and give us some love for one of our biggest projects yet.

    Check out Zooming Past and Mr. V's Garage because this project would be entirely impossible without their help.

    Ladies and gentlemen, welcome to Monaco.

    Download the map here
     
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