Hi everyone I thought I'd have a go at this modding lark I'm attempting to create a drag/wheelie car out of the Moonhawk, inspired by the Hurst 'Hemi Under Glass' wheelstander drag cars of the 60's I don't really have any experience in 3D modelling or jbeam-ing, so don't expect it to happen quick Progress since yesterday is moving the engine to the rear of the car and removing the back seats in the blender model, and starting to move the jbeams for the engine to sort of where the model is - finished Planned for the near future is modelling and jbeaming engine mounts and a transmission for the engine where it currently is, and probably modifying the body to make it fit oh and working out what I did wrong with the interior textures All planned stuff currently: Rear drag tyres - finished Suspension modification - In progress MOAR POWAH (or whatever else needed to make it wheelie) (insert Beta release here) Body modification (rear arches, bumpers, exhausts, whatever else I can think of :3) - rear arches finished maybe a hemi skin for the engine, and a skin for the car Any advice or (constructive) criticism is more than welcome Thanks, twitch
Thanks for the support guys as can be seen in the OP theres been some progress unfortunately BeamNG decided that both this and the moonhawk were 'unstable' so I've lost the work I did on the main jbeam file... I copied the modded one before I replaced so I'll just have to go through and copy the stuff back in I was wondering if anyone had any ideas as to what could've made both vehicles 'unstable', I was messing around with node weights however I'd put them back to what they were and it was working fine, all I did between testing it and it working fine and it freezing the game was engine/power related things I was using notepad++ and did have the moonhawk files open for reference but I don't think I edited them just thinking if I know what I might have done I can avoid it next time
Looks like that will be a awesome car! only criticism is that the smoothing groups are broken, im not very good at 3d modeling and i cant tell you how to fix them, but i think its a easy fix